Blender Git Commit Log

All Blender Git commits.

Page: 3218 / 8462

June 5, 2018, 09:31 (GMT)
Transform: avoid assert in wpaint mode
June 5, 2018, 09:22 (GMT)
Fix stupid mistake in previous commit.
June 5, 2018, 09:11 (GMT)
RNA/Override: Move override-related property flags to own variable.

We are already running out of available flags in main, generic int, and
everytime I work on static override I find new special cases that will
need new specific propflag, so...
June 5, 2018, 09:11 (GMT)
Baby step towards making overridable materials for objects.

Naughty Collections RNACollection of objects is still to be tamed, but
for individual objects should work now....
June 5, 2018, 09:04 (GMT)
Transform: improve pose trans/rot/scale guessing

Switching the mode was being done per object,
where it should first check all pose bones from all objects.

This also removes code that changes the transform mode
from within the counting function.
This was only needed on transform initialization.
June 5, 2018, 08:13 (GMT)
Missing from last commit
June 5, 2018, 07:48 (GMT)
Transform: revert use of evaluated objects

This is no longer needed.
June 5, 2018, 07:22 (GMT)
Fixed depth occlusion stupid error.
June 5, 2018, 07:18 (GMT)
UI: context menu for other editor types

D3458 by @billreynish w/ edits.

- Context menu for dope-sheet, graph, image & node editors.
- Add type to contenxt menu header.
- Access with W-Key.
- Change UV-editor weld key binding to Shift-W.
June 5, 2018, 06:56 (GMT)
UI: support property split for 'prop_search'
June 5, 2018, 06:47 (GMT)
Merge branch 'soc-2018-npr' of git.blender.org:blender into soc-2018-npr
June 5, 2018, 06:39 (GMT)
Fixed complier-specific errors. Use force reload.
June 5, 2018, 05:34 (GMT)
Fixed complier-specific errors.
June 5, 2018, 04:35 (GMT)
make.bat : Fix clang+asan msbuild project generation
June 5, 2018, 03:36 (GMT)
Added DPIX/Snake switch function. SceneLANPR out of sync with RNA, wierd
June 5, 2018, 01:10 (GMT)
Cleanup: formatting
June 5, 2018, 00:54 (GMT)
Add hair dye to Melanin concentration mode

This lets you dye the hair after the melanin, using d'Eon's mapping.
Set white (default) to apply no dye, and any other color to apply dye.
Inspired in V-Ray's new hair shader (https://www.chaosgroup.com/blog/v-ray-next-the-science-behind-the-new-hair-shader)

Ref T54796
June 4, 2018, 23:49 (GMT)
Revert "Take out two of Lukas's optimizations in the Bessel function"

Turns out this wasn't needed.

This reverts commit 11633e89b6ead2fd497630f50c93863134fff74f.
June 4, 2018, 22:10 (GMT)
Apologies, I didn't complete the defaults properly!

Ref T54796
June 4, 2018, 20:50 (GMT)
Use Benedikt Bitterli's and PBRT's sane defaults

This should give brownish hair, implemented with pheomelanin.

Defaults:
- Color: Blender's default gray
- Melanin: Eumelanin 0, Pheomelanin 1.3
- Absorption coefficient: 1.3*d'Eon's pheomelanin mapping (brown hair)
- Offset: 2�
- Roughness: 0.3 in both directions
- Primary Reflection Roughness: 1.0 (fully enabled)
- IOR: 1.55

Ref T54796
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021