June 5, 2018, 09:31 (GMT) |
Transform: avoid assert in wpaint mode |
June 5, 2018, 09:22 (GMT) |
Fix stupid mistake in previous commit. |
June 5, 2018, 09:11 (GMT) |
RNA/Override: Move override-related property flags to own variable. We are already running out of available flags in main, generic int, and everytime I work on static override I find new special cases that will need new specific propflag, so... |
June 5, 2018, 09:11 (GMT) |
Baby step towards making overridable materials for objects. Naughty Collections RNACollection of objects is still to be tamed, but for individual objects should work now.... |
June 5, 2018, 09:04 (GMT) |
Transform: improve pose trans/rot/scale guessing Switching the mode was being done per object, where it should first check all pose bones from all objects. This also removes code that changes the transform mode from within the counting function. This was only needed on transform initialization. |
June 5, 2018, 08:13 (GMT) |
Missing from last commit |
June 5, 2018, 07:48 (GMT) |
Transform: revert use of evaluated objects This is no longer needed. |
Revision 3664b38 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) June 5, 2018, 07:22 (GMT) |
Fixed depth occlusion stupid error. |
June 5, 2018, 07:18 (GMT) |
UI: context menu for other editor types D3458 by @billreynish w/ edits. - Context menu for dope-sheet, graph, image & node editors. - Add type to contenxt menu header. - Access with W-Key. - Change UV-editor weld key binding to Shift-W. |
June 5, 2018, 06:56 (GMT) |
UI: support property split for 'prop_search' |
Revision 094e257 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) June 5, 2018, 06:47 (GMT) |
Merge branch 'soc-2018-npr' of git.blender.org:blender into soc-2018-npr |
Revision 6a5cde3 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) June 5, 2018, 06:39 (GMT) |
Fixed complier-specific errors. Use force reload. |
Revision 3991d08 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) June 5, 2018, 05:34 (GMT) |
Fixed complier-specific errors. |
June 5, 2018, 04:35 (GMT) |
make.bat : Fix clang+asan msbuild project generation |
Revision 9f8fbef by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) June 5, 2018, 03:36 (GMT) |
Added DPIX/Snake switch function. SceneLANPR out of sync with RNA, wierd |
June 5, 2018, 01:10 (GMT) |
Cleanup: formatting |
June 5, 2018, 00:54 (GMT) |
Add hair dye to Melanin concentration mode This lets you dye the hair after the melanin, using d'Eon's mapping. Set white (default) to apply no dye, and any other color to apply dye. Inspired in V-Ray's new hair shader (https://www.chaosgroup.com/blog/v-ray-next-the-science-behind-the-new-hair-shader) Ref T54796 |
June 4, 2018, 23:49 (GMT) |
Revert "Take out two of Lukas's optimizations in the Bessel function" Turns out this wasn't needed. This reverts commit 11633e89b6ead2fd497630f50c93863134fff74f. |
June 4, 2018, 22:10 (GMT) |
June 4, 2018, 20:50 (GMT) |
Use Benedikt Bitterli's and PBRT's sane defaults This should give brownish hair, implemented with pheomelanin. Defaults: - Color: Blender's default gray - Melanin: Eumelanin 0, Pheomelanin 1.3 - Absorption coefficient: 1.3*d'Eon's pheomelanin mapping (brown hair) - Offset: 2� - Roughness: 0.3 in both directions - Primary Reflection Roughness: 1.0 (fully enabled) - IOR: 1.55 Ref T54796 |
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