April 19, 2018, 12:49 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
April 19, 2018, 12:48 (GMT) |
Workbench: Diffuse studio lighting |
April 19, 2018, 12:25 (GMT) |
UV Editor: Fix overflow issue with IMM usage. Use batch API in this case. It's not the ideal solution (slow) but it works. |
April 19, 2018, 12:25 (GMT) |
UV Editor: Fix imm assert about program still bound. |
April 19, 2018, 10:53 (GMT) |
Merge branch 'master' into blender2.8 |
April 19, 2018, 10:52 (GMT) |
Cleanup: rename Icon.type -> id_type Confusing when adding non-id icons. |
April 19, 2018, 10:47 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
April 19, 2018, 10:46 (GMT) |
Introdicing EditMeshData |
April 19, 2018, 10:46 (GMT) |
Operate on CoW mesh directly, only use DM when not NULL |
April 19, 2018, 10:44 (GMT) |
Workbench: drawtype object color from collection to v3d Now every 3d view can have its own solid draw color setting |
April 19, 2018, 10:42 (GMT) |
Add ScrAreaMap struct wrapping screen-areas, -edges and -vertices Global areas will need to use the edge and vertex lists in future too. Once the topbar branch is merged, we can also change bScreen to use this struct, avoiding code duplication. |
April 19, 2018, 10:37 (GMT) |
Fix: Armature display settings (names, axes, shapes, etc.) didn't refresh view with Copy on Write enabled Now we need to tag the depsgraph to inform all copies that stuff changed. |
April 19, 2018, 10:05 (GMT) |
Depsgraph: Fix crash with copy-on-write enabled Was caused by ec0756af6c7, once again, we can't pass view layer, need to pass index. The sad part is that currently we don't have quick way to look up view layer by index. Can do similar thing as we do for bones and bases. |
April 19, 2018, 09:52 (GMT) |
Don't allow changing area into topbar editor, hide its menu item We probably want to allow Python scripts to check if an area is the topbar or later the status bar. Not sure if that'll work right now, I can't test since global areas are not iterable through BPY at all. Maybe that's fine too ;) |
April 19, 2018, 09:32 (GMT) |
Modifiers: simple deform modifier object mode, DerivedMesh ? Mesh |
April 19, 2018, 09:30 (GMT) |
Fix edit-bone select crash w/ multi-edit Also avoid duplicate base lookups and minor cleanup. |
April 19, 2018, 09:12 (GMT) |
Fix bug with NULL context being used in undo Caused sculpt to crash. |
April 19, 2018, 09:03 (GMT) |
Disable toolshelf redo regions for now Inteded to do that in rB223f4fa583cb386 already, but forgot to comment out again after testing... |
April 19, 2018, 09:02 (GMT) |
Don't write topbar data into files (yet) We decided to do this so we don't have to care much about compatibility. The code for writing is just #ifdef'ed out so it can easily be brought back. |
April 19, 2018, 08:51 (GMT) |
Port particle instance modifier changes from Gooseberry branch The work is mainly from Lukas Toenne, with some modifications from myself. Includes following obvious changes: - Particle system selection is now name-based, with lookup menu. - Lots of new options to control varieties. Changes comparing to the Gooseberry branch: - Default values and versioning code ensures same behavior as the old modifier. - Custom data layers are coming from vertex color, the modifier does not create arbitrary layers now. The hope is to keep data more manageable, and maybe make it easier to select in the shader later on. This means, values are quantized to 256 values, but it should be enough to get varieties in practice. Reviewers: brecht, campbellbarton Reviewed By: brecht Subscribers: eyecandy Differential Revision: https://developer.blender.org/D3157 |
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