Blender Git Commit Log

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Revision 9aee5cd by Aurel Gruber (uv_unwrapping_slim_and_ceres)
February 27, 2017, 10:24 (GMT)
Category: UV Unwrapping SLIM Algorithm Integration

preserving vertex ids and gathering weights
Revision 4aac14f by Aurel Gruber (uv_unwrapping_slim_and_ceres)
February 27, 2017, 10:24 (GMT)
Category: UV Unwrapping SLIM Algorithm Integration

integrating SLIM including data gathering and transfer from Blender to SLIM

This commit is huge, because I copied over the code from a different repository. Not commit-by-commit.

The Algorithm can be invoked either by choosing SLIM from the dropdown in the unwrapping settings or by
hitting ctrl. + m in the uv editor for relaxation. Tried adding it to the menu the same way as minimizing stretch is there but failed.
Revision 23fa368 by Aurel Gruber (uv_unwrapping_slim_and_ceres)
February 27, 2017, 10:24 (GMT)
Category: UV Unwrapping SLIM Algorithm Integration

added subfolder SLIM to CMakeFile of /intern
Revision bf279c8 by Aurel Gruber (uv_unwrapping_slim_and_ceres)
February 27, 2017, 10:24 (GMT)
Category: UV Unwrapping SLIM Algorithm Integration

Added SLIM Subfolder
February 27, 2017, 10:18 (GMT)
Prevent crash when copying object

ob->collection_settings is to be handled by depsgraph, but we may as well make sure things do not crash meanwhile
February 27, 2017, 09:03 (GMT)
Merge branch 'master' into writefile_rework
February 27, 2017, 08:58 (GMT)
Merge branch 'master' into id_override_static
February 27, 2017, 02:35 (GMT)
Fix missing break setting curve auto-handles
February 26, 2017, 21:54 (GMT)
Minor UI message fixes
February 26, 2017, 21:34 (GMT)
Outliner: Don't use alphabetical sorting for collections

Order of collections matters, so sorting the outliner entries to be
alphabetical is misleading.
February 26, 2017, 20:33 (GMT)
Clay Engine: fix shader :/
February 26, 2017, 20:18 (GMT)
fix, forgot to copy splinter axis when duplicating FM object
February 26, 2017, 20:12 (GMT)
Clay Engine: Edit mesh overlays

Based on the previous overlay shader from merwin.
This shader takes care of clipped vertex cases and do all edit mode face info in one pass (except face centers).
As the shading is done one the triangle itself the visual can't go beyond the surface of the mesh. That leads to half displayed edges on the outline of the mesh.
This problem can be fixed by a second pass.

This is work in progress.
February 26, 2017, 20:12 (GMT)
Clay Engine: Replace if() by assert()
February 26, 2017, 18:24 (GMT)
Fix outliner "Sort Alphabetically" having not working
February 26, 2017, 17:16 (GMT)
Fix unreported bug: Ensure you have the correct array directory even after the `dm->release(dm)`
February 26, 2017, 16:57 (GMT)
Improve add-on UI error message

Show the paths of the duplicate addons

D791 by @gregzaal
February 26, 2017, 16:46 (GMT)
Use "General" as default lens distortion shader
February 26, 2017, 16:36 (GMT)
Fix driver for DeePoon HMD

Patch by @TheOnlyJoey, thx for fixing (and breaking!) this ;)
February 26, 2017, 16:18 (GMT)
Merge branch 'master' into HMD_viewport
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021