November 27, 2016, 00:00 (GMT) |
[msvc2015] Fix cmake warnings regarding backslashes in path of the run-time libraries |
November 26, 2016, 17:48 (GMT) |
fix T50118: Added missing assignment of Bone Roll |
Revision 1eabe30 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 26, 2016, 10:47 (GMT) |
stability fix for dynamic fractal, use triangulated cutter planes now and ensure they go through the shard's centroid |
November 26, 2016, 03:19 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2016-cycles_denoising |
November 26, 2016, 03:18 (GMT) |
Cycles: Properly initialize some denoising-related variables |
November 26, 2016, 02:29 (GMT) |
Cycles: Fix progress calculation while denoising after rendering |
Revision 672c7d7 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2016, 20:00 (GMT) |
fixes / cleanup after static analysis of code which showed some potential issues |
November 25, 2016, 19:03 (GMT) |
Fix T50104, Race condition in SVMShaderManager::device_update_shader |
Revision 5148fd7 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2016, 18:04 (GMT) |
typo fix |
Revision 8dfff7d by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 25, 2016, 17:19 (GMT) |
partial crash fix for dynamic fractal fracture, can still crash in carve and bullet (todo) |
November 25, 2016, 16:56 (GMT) |
Add is_poly_convex_v3 function |
November 25, 2016, 16:49 (GMT) |
Fix (unreported) looptri array not being recalculated in ccgDM and emDM In ccgDM and emDM, looptri array recalculation was being handled directly by `*DM_getLoopTriArray` (`getLoopTriArray` callback), while `*DM_recalcLoopTri` (`recalcLoopTri` callback) was doing nothing. This results in the array not being recalculated when other functions that depend on the array data are called. These functions, such as `getNumLoopTris`, call `recalcLoopTri` to ensure the data is up to date, but in the case of CCGDerivedMesh that was doing nothing. This moves all the recalculation code to `ccgDM_recalcLoopTri` and makes `ccgDM_getLoopTriArray` call that. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2375 |
November 25, 2016, 09:45 (GMT) |
Math Lib: avoid temp array for rotate_m4 No need to have temp array storage, avoid 2x loops. |
November 25, 2016, 05:27 (GMT) |
Math Lib: rotate matrix cleanup - Remove 'rotate_m2', unlike 'rotate_m4' it created a new matrix duplicating 'angle_to_mat2' - now used instead. (better avoid matching functions having different behavior). - Add 'axis_angle_to_mat4_single', convenience wrapper for 'axis_angle_to_mat3_single'. - Replace 'unit_m4(), rotate_m4()' with a single call to 'axis_angle_to_mat4_single'. |
November 25, 2016, 03:14 (GMT) |
Remove eekadoodle workaround for add torus This is no longer needed since moving to MPoly/MLoop data structure. Also use 3x3 matrix for transforming instead of quaternion (slightly better performance). |
November 25, 2016, 03:14 (GMT) |
Fix Torus default UV's offset outside 0-1 bounds When major/minor segments didn't fit evenly into 4, the UV's would move outside the UV bounds. |
November 24, 2016, 23:48 (GMT) |
Cycles: Fix progress bar not appearing for denoising after rendering |
November 24, 2016, 23:48 (GMT) |
Cycles: Fix post-processing not working again after it was cancelled before |
November 24, 2016, 18:45 (GMT) |
Fix wrong logic in HMD device toggling |
Revision 509ffe1 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 24, 2016, 18:42 (GMT) |
fix for missing omp condition evaluation (should work for boolean now only, because it causes errors with other algorithms) |
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