Revision 7e797a2 by Lukas Stockner September 9, 2016, 19:04 (GMT) |
Merge remote-tracking branch 'origin/master' into experimental-build |
September 9, 2016, 17:28 (GMT) |
Merge branch 'master' into asset-engine |
September 9, 2016, 15:54 (GMT) |
Rename types (wmWidget->wmManipulator) |
September 9, 2016, 15:21 (GMT) |
Rename files and folders (widget->manipulator) |
September 9, 2016, 15:02 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2016-cycles_denoising |
September 9, 2016, 15:01 (GMT) |
Cycles: Support filter strength for denoising after rendering |
September 9, 2016, 13:34 (GMT) |
Minor cleanup |
September 9, 2016, 13:10 (GMT) |
Merge branch 'temp_manipulators_core' into wiggly-widgets Conflicts: source/blender/blenlib/intern/math_vector.c source/blender/editors/interface/resources.c source/blender/makesdna/DNA_userdef_types.h source/blender/makesdna/DNA_view3d_types.h source/blender/windowmanager/CMakeLists.txt |
Revision 57c9742 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 9, 2016, 12:12 (GMT) |
added global keep shards mode for cutter groups |
Revision c04b4d3 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 9, 2016, 11:33 (GMT) |
fixes: activating clusters via percentage, add meshisland id as name in fracture too, load crash fix |
September 9, 2016, 11:08 (GMT) |
Cleanup: Indentation |
September 9, 2016, 10:27 (GMT) |
Cycles: Add overall timing log to SVNShaderManager |
September 9, 2016, 10:00 (GMT) |
Fix missing 'prop_required' flags in some ID RNA funcs. Not critical, but would rather have this in 2.78 (for API doc reasons mostly). |
September 9, 2016, 09:32 (GMT) |
Cycles: Deduplicate QBVH node packing across BVH build and refit |
September 9, 2016, 09:19 (GMT) |
ui cleanup in fluid quality and general fluid tab |
September 9, 2016, 08:57 (GMT) |
Fix/Workaround T49297: Crash related to custom data draw (Blender with ASAN) Root of the issue is that active render index became wrong. This is the actual thing to be fixed, but as usual this is quite tricky to reproduce. Since such bad situation might have happened more and fix isn't really difficult or intruisive let's avoid crash for now. Can be revisited once we figure out root of the issue. Nice for 2.78 release. |
September 9, 2016, 08:44 (GMT) |
Fix T49299: Removing offset object in modifiers doesn't update mesh. Own fault in new ID management work, thought rebuild the DAG itself was enough to actually update whole scene, but we actually need to tag datablocks for update as well, when we change (or remove) one of their ID pointers... |
September 9, 2016, 04:05 (GMT) |
Smoke viewport: remove dead code. OCD commit, but cleans the code a bit: - the first `if 0` block was supposed to draw collision objects but is vastly outdated as most of the SmokeCollisionSettings member variables were removed a few years ago and collision objects are drawn like other objects anyway. Also it was committed already commented out back in 2009. - the second `if 0` block was doing pretty much the same thing as the few lines above it. |
September 9, 2016, 03:59 (GMT) |
Alembic streaming: initial support to interpolate data between frames. Pretty self-explanatory, allows to get some slow motion type of playback and animations. |
September 9, 2016, 03:30 (GMT) |
Alembic: add option to triangulate meshes upon export. |
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