Blender Git Commit Log

All Blender Git commits.

Page: 4218 / 8462

September 11, 2016, 12:43 (GMT)
Rename operators (widget->manipulator)
September 11, 2016, 12:34 (GMT)
Rename functions and defines (widget->manipulator)
September 11, 2016, 11:06 (GMT)
Revert "GPencil: Add IFACE_ macro to some strings"

This reverts commit b50a5b92c15e0f110ca978352c2ba59bc3e97dd3 because BKE_report functions are already automatically handled by translation system.
September 11, 2016, 10:28 (GMT)
GPencil: Add IFACE_ macro to some strings
September 11, 2016, 10:28 (GMT)
GPencil: Change interpolate stroke factor

Now the factor works similar to other Blender areas to make the factor
more consistent for artists. The value 0% means equal to original
stroke, 100% equal to final stroke (50% means half way). Any value below
0% or greater than 100% create an overshoot of the stroke.
September 10, 2016, 23:58 (GMT)
[CMAKE/Platform/Windows] Only perform version check if the actual compiler is MSVC
September 10, 2016, 21:37 (GMT)
NDOF: allow view movement for modal border and circle select operators.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2167
September 10, 2016, 21:04 (GMT)
Fix undefined variable on errors in Cycles ctests.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2201
September 10, 2016, 20:42 (GMT)
Claude: WIP, listing is kind of working, mush to be fixed still though, and of course no import yet.
September 10, 2016, 18:15 (GMT)
Fix OpenSubdiv related buffer overrun with multiple FVar channels.

The existing code uses the input value count of the first channel
for all of them. If the first channel is the largest, it leads to
a crash-causing buffer overrun in memcpy below. Likely this was
left since the time when only one channel was supported.

As a crash fix, probably should go into 2.78
September 10, 2016, 15:50 (GMT)
removed unnecessary flag updates from liquid script
September 10, 2016, 14:14 (GMT)
Merge branch 'master' into asset-engine
September 10, 2016, 10:38 (GMT)
Fix T49303: Fix T49314: More issues with new handling of X11 shortcuts.

This commits changes two things:
* It adds more keysyms preferably taken from XLookupKeysym than XLookupString (namely, all numpad ones).
* It falls back to keysyms from XLookupKeysym in other cases, when XLookupString does not produce anything we know of.

Finding the correct balance here is far from easy, but think we are comming rather close to it now...
September 9, 2016, 21:59 (GMT)
Fix compilation
September 9, 2016, 21:14 (GMT)
Merge branch 'master' into temp_display_optimization
September 9, 2016, 20:27 (GMT)
Claude: More WIP work - repo listing starts to work - partially! :P
September 9, 2016, 20:17 (GMT)
Revert "Experimental build, second attempt"

This reverts commit d7f405b726d9f7e4d315453aacb7f1dc83bfecfa.
September 9, 2016, 20:16 (GMT)
Experimental build, second attempt

This is essentially the same as 530673685b5043d03e9ac06d4ce9f287510543e8, but now with correct CUDA textures.
September 9, 2016, 19:38 (GMT)
Revert "Experimental build containing updated denoising and various other patches"

This reverts commit 530673685b5043d03e9ac06d4ce9f287510543e8.
September 9, 2016, 19:37 (GMT)
Experimental build containing updated denoising and various other patches

This commit contains:
- Cycles Denoising
- Various optimizations to lamp sampling (D2216, D2217)
- A progress system refactor for more accurate remaining time calculation (D2214)
- The Disney BSDF branch
- The current shadowcatcher (D1788)
- Red Highlighting for invalid shader connections (D2190)
- Support for IES Lights (D1543)
- Blue-Noise dithered sampling (D2149)
- Micro-Jittered sampling (P366)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021