August 25, 2016, 09:13 (GMT) |
Cycles: Support proper visibility check in single volume intersection step for QBVH |
August 25, 2016, 09:09 (GMT) |
Cycles: Implement proper visibility check in QBVH volume all intersection |
August 25, 2016, 08:55 (GMT) |
Fix T49078: Cycles tries to render volume from another render layer when camera is in volume |
August 25, 2016, 03:47 (GMT) |
OpenGL: de-GLU the transform manipulator Part of T49042 Also reduced the number of matrix ops. TODO: replace glBegin/glVertex with new immediate mode |
August 25, 2016, 03:19 (GMT) |
Fix T49112: Alembic unicode path issues on Windows. Now we pass streams to Alembic instead of passing the filename string. That way we can open the stream ourselves with the proper unicode encoding. Note that this only applies to Ogawa archive, as HDF5 does not support streams. Differential Revision: https://developer.blender.org/D2160 |
August 24, 2016, 16:07 (GMT) |
Merge branch 'master' into asset-engine |
August 24, 2016, 15:37 (GMT) |
Windows Packaging : Make package-name confirm to the windows[32/64] naming scheme we use. |
August 24, 2016, 14:39 (GMT) |
Cycles: Fix crash when empty mesh has subdivision OpenSubdiv doesn't like empty meshes, so we need to be careful not to subdivide when the mesh is empty. |
August 24, 2016, 14:39 (GMT) |
Cycles Standalone: Fix support for subdivision meshes Changes from microdisplacement work broke previous support for subdivision meshes, sometimes leading to crashes; this makes things work again. Files that contain "patch" nodes will need to be updated to use meshes instead, as specifying patches was both inefficient and completely unsupported by the new subdivision code. |
August 24, 2016, 12:17 (GMT) |
Fix T49148: Blender Crash With B select on Skeleton Sketching |
August 24, 2016, 10:32 (GMT) |
Cycles: Consolidate the various split CL kernel feature defines within the AMD platform Reviewers: sergey Differential Revision: https://developer.blender.org/D2172 |
August 24, 2016, 09:20 (GMT) |
Fix T49128: Ghost of Previous Mask appears in Double Edge Mask Patch by Ted Schundler (tschundler), thanks! Differential Revision: https://developer.blender.org/D2163 |
August 24, 2016, 09:00 (GMT) |
Fix T49130: "Inner Edge" / "Buffer Edge" options in the Double Edge Mask are wired to the wrong settings Patch by Ted Schundler (tschundler), thanks! Differential Revision: https://developer.blender.org/D2141 |
August 24, 2016, 08:24 (GMT) |
Fix T49121: VSE and border render incompatible For now just check for such incompatible configuration, real fix requires quite some work to be done. |
August 24, 2016, 00:18 (GMT) |
Fixed paint_intern.h header. |
August 23, 2016, 23:45 (GMT) |
Revision 8f4818c by Lukas Stockner August 23, 2016, 21:03 (GMT) |
Revert "Squashed soc-2016-cycles_denoising branch, second version (state da59443ed985)" This reverts commit ec96ba5c39e57aecbaf9f554cc43b01cf405ac9d. |
Revision ec96ba5 by Lukas Stockner August 23, 2016, 21:03 (GMT) |
Squashed soc-2016-cycles_denoising branch, second version (state da59443ed985) |
August 23, 2016, 21:01 (GMT) |
Fix two compilation issues |
August 23, 2016, 20:03 (GMT) |
Usual i18n/UI messages fixes. |
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