August 21, 2016, 03:51 (GMT) |
Cycles: Fix wring stride in buffer accesses when the tile size plus overscan wasn't a multiple of 4 |
August 21, 2016, 03:50 (GMT) |
Cycles: Fix compilation with enabled filter debug output |
August 21, 2016, 03:38 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2016-cycles_denoising This was an extremely hacky merge with a lot of rebasing and git tricks involved, I hope it works as it's supposed to. |
August 20, 2016, 23:04 (GMT) |
removed chrono calls in mantaflow file. they caused some trouble with the blender build and are not needed anyways. |
August 20, 2016, 19:40 (GMT) |
OpenGL: draw color picker wheel with new immediate mode Includes new imm_draw_lined_circle function that can be used for other widgets. Part of T49043 |
August 20, 2016, 19:09 (GMT) |
Gawain: more immediate mode functions Scanned Blender code for commonly used glVertex, glColor functions. Implemented immVertex, immAttrib versions of these to ease transition away from legacy OpenGL. |
August 20, 2016, 17:57 (GMT) |
cleanup: unused OpenGL utility code Keeping unused gla2D code because it might be useful, or inspire something useful, for Blender 2.8 development. Also removed an old Mac driver bug workaround. Disabled this before the 2.77 release and nobody has complained. |
August 20, 2016, 14:03 (GMT) |
Fix T49060: crashes during render with no apparent reason... Was a concurrent access of pointcache from both particle system and UI (time space). Pointcache not being threadsafe is really an issue to be addressed for its next version, for now simply locking spacetime (like we already do with 3DView), not ideal fix but it's working and safe for release. |
August 20, 2016, 12:49 (GMT) |
Fix T49119: Batch-Generate Previews operator fails. previews render utils needed to be updated slightly against new behavior of maindata.remove. |
August 20, 2016, 10:48 (GMT) |
Fix OpenSubdiv driver crash due to recently added uninitialized field. For some reason my NVidia linux driver crashes in glDeleteTextures when the ID is total garbage. |
August 20, 2016, 09:13 (GMT) |
Fix crash in OpenVDB highres smoke cache when seeking to frame 0. This code obviously should also use the cache_fields flag variable, like the code for reading the lowres data in the same function. This is because fluid_fields actually represents the old state before smoke was reallocated to match cache_fields read from the file, and if it has some fields enabled that aren't allocated any more, it crashes. This also fixes a reverse glitch: when a file was loaded with the current frame in the middle of a baked smoke+fire simulation, smoke appeared immediately, but the fire didn't until the frame was changed. The reason is the same: after file load no fields are initially allocated and thus fluid_fields is 0. |
August 20, 2016, 07:30 (GMT) |
Alembic export UI: avoid displaying empty box. |
August 19, 2016, 22:54 (GMT) |
Curves: GSoC 2016 - Bezier curve improvements Added docstrings to all functions. |
August 19, 2016, 22:42 (GMT) |
WIP packing: concave support for iterative solution search |
August 19, 2016, 22:22 (GMT) |
fix for viewport switcher: don't hide it when cache is baked |
August 19, 2016, 21:31 (GMT) |
Merge branch 'master' into soc-2016-layer_manager Conflicts: source/blender/blenkernel/intern/depsgraph.c source/blender/blenkernel/intern/object_dupli.c source/blender/blenloader/intern/versioning_270.c source/blender/modifiers/intern/MOD_cloth.c source/blender/modifiers/intern/MOD_dynamicpaint.c source/blender/modifiers/intern/MOD_smoke.c |
August 19, 2016, 21:28 (GMT) |
Ad basic theme settings for new stats editor. |
August 19, 2016, 21:20 (GMT) |
Fix T49090: color picking draws wrong when using subsurf in material draw mode. ccgDM_drawMappedFacesMat was missig a smooth shade model restore, some other functions were redundantly setting it since we can assume it to be the default state already. |
August 19, 2016, 21:15 (GMT) |
Initial commit for new Statistics Editor. |
August 19, 2016, 19:27 (GMT) |
added support for external forces for liquids |
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Master Commits
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