July 8, 2021, 21:51 (GMT) |
Cleanup: Swap defines for static const in walk and fly mode. |
July 8, 2021, 20:44 (GMT) |
Solved merge formatting conflicts |
July 8, 2021, 20:38 (GMT) |
Removed extra files |
July 8, 2021, 20:19 (GMT) |
Added the remaining classes, updated the python test files. Added the changes back to mesh test file. |
July 8, 2021, 20:06 (GMT) |
Supply tablet data in mouse fallback for Wintab cursor movement. |
July 8, 2021, 18:56 (GMT) |
GPencil: Add missing preview handling |
July 8, 2021, 18:37 (GMT) |
GPencil: Free preview |
July 8, 2021, 18:29 (GMT) |
Merge branch 'master' into soc-2021-uv-editor-improvements |
July 8, 2021, 18:18 (GMT) |
adaptive_cloth: Mesh: split_edge_triangulate(): support for across seams In the `Mesh` structure, `Edge` stores a tuple of `Vert`s which means, it is based on the UV coordinates, although this is quite useful, sometimes it is important to have the mesh operation happen across the UV seams as well. So consider all the edges formed by the `Vert`s stored in the `Node` of the given `Edge`'s `Vert`s. Confusing, yes, but simple. |
July 8, 2021, 17:54 (GMT) |
BLI: avoid calling deleted copy constructor in some compilers Previously, this did not compile in VS 2017, because `new T(initializer_())` would try to call the copy constructor of `T`. Now, `initializer_` will construct the `T` inplace. |
July 8, 2021, 15:46 (GMT) |
Fix adaptive sampling with denoising in Cycles X Writing to the combined pass can not assume that the combined pass has offset of 0: it is possible that pass at 0 offset is a denoised pass. Use explicit offset, similar to other places where accumulation to the combined pass happens. |
July 8, 2021, 15:19 (GMT) |
GPencil: Replace cast |
July 8, 2021, 15:14 (GMT) |
GPencil: (WIP) First steps to implement datablock preview The preview is not working and Blender keeps locked when closing. Also, it looks the browser does not display this type. |
July 8, 2021, 15:11 (GMT) |
GPencil: Change menu text |
July 8, 2021, 14:53 (GMT) |
Single-socket input/output nodes in node groups. Changes the default group input/output nodes in groups to show only a single socket. This is more convenient for keeping connections short and put parameters closer to where they are used inside a group. For input nodes this is purely a UI feature: they can already be duplicated and unused sockets can be hidden (ctrl+h). The patch only makes this the default setup of input nodes by providing all inputs separately in the "Add Node" menu. For output nodes the situation requires some functional changes, because outputs have to be unique. The "virtual" extension socket on group input/output nodes is now disabled by default, since it adds a lot of visual noise without saving much work (see discussion in T68733). The feature can be enabled with a per-node flag. Todo: - [ ] Implement unique output handling across different node systems. Differential Revision: https://developer.blender.org/D11853 |
July 8, 2021, 14:09 (GMT) |
GPencil: Add preview var to bGPdata datablock This preview will be used for assets |
July 8, 2021, 13:38 (GMT) |
GPencil: Add new Asset menu in Edit mode These options are also available in context menu |
July 8, 2021, 13:01 (GMT) |
Merge branch 'master' into asset-greasepencil |
July 8, 2021, 13:00 (GMT) |
GPencil: Fix merge errors Replace function names and fix a problem in Offset modifier. |
July 8, 2021, 12:59 (GMT) |
Fix T89169: Rename Compositor Node "View Switch" to "Switch View" in search panel Renaming compositor node in search panel "View Switch" to "Switch View" for better consistency. Reviewed By: dfelinto Differential Revision: https://developer.blender.org/D11717 |
|
|
|


Master Commits
MiikaHweb | 2003-2021