July 7, 2021, 16:42 (GMT) |
GPencil: Change Asset Browser filter Include Grease Pencil in the same group of meshes. |
July 7, 2021, 16:42 (GMT) |
GPencil: Remove unedeed notifiers |
July 7, 2021, 16:41 (GMT) |
Cleanup: Move file deselection function to more appropriate file `filesel.c` seems like the place that should contain file selection functions. Previously it was in `file_ops.c` because that was the only file that actually used it. But a followup commit needs it from a different file. |
July 7, 2021, 16:41 (GMT) |
File Browser: Select files and directories after renaming (Note: This is an alternative version for D9994 by @Schiette. The commit message is based on his description.) Currently, when a new directory is created it is not selected. Similarly, when renaming an existing file or directory, it does not remain active/highlighted blue after renaming. This change makes sure the file or directory is always selected after renaming, even if the renaming failed or was cancelled. This has some usability advantages: - Open the newly created directory without having to select it (ENTER). - If you make a naming mistake, you can immediately fix that (F2) without having to click it again. - If you create a directory and forget to name it, you can fix that (F2) without having to select it. - This is consistent with many common File Browsers. Further, selecting the item even after renaming failed or was cancelled helps keeping the file in focus, so the user doesn't have to look for it (especially if the renaming just failed which the user may not notice). In other words, it avoids disorienting the user. Also see D11119 which requires this behavior. We could also always select the file/directory on mouse press. This would make some hacks unnecessary, but may have further implications. I think eventually that's what we should do though. |
July 7, 2021, 15:50 (GMT) |
GPencil: Basic structure to create asset (WIP) This operator creates an asset base on one of the next option: * Active Layer * Active FRame * Active Frame All Layers * Selected Strokes |
July 7, 2021, 14:49 (GMT) |
Added uniform builtin struct to shader. |
July 7, 2021, 14:10 (GMT) |
Geometry Nodes: Initial socket inspection. Differential Revision: https://developer.blender.org/D11842 |
July 7, 2021, 14:00 (GMT) |
cleanup |
July 7, 2021, 13:56 (GMT) |
initial socket inspection |
July 7, 2021, 13:54 (GMT) |
modifier: adaptive_remesh: Run split edge of specified edge index This is for testing the cloth_remesh.cc::Mesh::split_edge_triangulate() function. |
July 7, 2021, 13:50 (GMT) |
adaptive_cloth: Mesh: split_edge_triangulate() |
July 7, 2021, 13:49 (GMT) |
adaptive_cloth: fix: Mesh: delete elements bunch of fixes |
July 7, 2021, 13:48 (GMT) |
adaptive_cloth: Mesh: get_checked_other_vert() |
July 7, 2021, 13:48 (GMT) |
adaptive_cloth: Mesh: get_checked_node_of_vert() |
July 7, 2021, 13:47 (GMT) |
adaptive_cloth: Mesh: get_checked_verts_of_edge() |
July 7, 2021, 13:45 (GMT) |
adaptive_cloth: Mesh: get_checked_element() |
July 7, 2021, 13:39 (GMT) |
Small test file |
July 7, 2021, 13:23 (GMT) |
dim a bit more |
July 7, 2021, 13:20 (GMT) |
ignore dimmed links in operators |
July 7, 2021, 13:16 (GMT) |
Added backward support for existing tests. - Added create_expected_object if it doesn't exist. - Added a counter condition for recusrion. - Added optional test_name in basemesh test. - Added code of previous MeshTest to SpecMeshTest. - Changed default value of apply_modifier(s) flag and do_compare flag. |
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Master Commits
MiikaHweb | 2003-2021