June 25, 2021, 13:33 (GMT) |
Merge branch 'master' into greasepencil-object |
June 25, 2021, 13:28 (GMT) |
ShaderCompiler: Use CPP strings to improve API. |
June 25, 2021, 13:28 (GMT) |
Linux: prefer using dedicated GPU when launching Blender Adds "PrefersNonDefaultGPU" and "X-KDE-RunOnDiscreteGpu" to the .desktop file. Similar hints for macOS and Windows exist already, to prefer using a dedicated GPU over a slower integrated GPU. See: https://gitlab.freedesktop.org/xdg/xdg-specs/-/merge_requests/13 Differential Revision: https://developer.blender.org/D11643 |
June 25, 2021, 12:38 (GMT) |
Vulkan: Compile Shader Modules. Shaders are expected to fail as they need to be converted to Vulkan. Dy default the compilation is turned off. Enable VULKAN_SHADER_COMPILATION to activate shader module compilation. |
June 25, 2021, 12:16 (GMT) |
Fix T88756: crash when baking with autosmooth When baking some data, we create a new Mesh with edits and modifiers applied. However, in some cases (e.g. when there is no modifier), the returned Mesh is actually referencing the original one and its data layers. When autosmooth is enabled we also split the Mesh. However, since the new Mesh is referencing the original one, although `BKE_mesh_split_faces` is creating new vertices and edges, the reallocation of the custom data layers is preempted because of the reference, so adding the new vertices and edges overwrites valid data To fix this we duplicate referenced layers before splitting the faces. Reviewed By: brecht Differential Revision: https://developer.blender.org/D11703 |
June 25, 2021, 10:48 (GMT) |
LineArt: Filtering feature lines with face mask User can specify filtering options inside line art modifier, like inverting selection and including face mark region border. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D11307 |
June 25, 2021, 10:24 (GMT) |
Fix Cycles X backing on GPU A mistake was made in the init_from_bake kernel which was wrongly scheduling next kernel: it was considering that flow comes from the intersect_closest kernel. This made active kernel counters go wrong: sum was adding up to 0, but the intersect_closest kernel had negative value. |
June 25, 2021, 09:01 (GMT) |
ShaderCompiler: Split code per target type. No functional changes. |
June 25, 2021, 08:48 (GMT) |
Added Vulkan test cases. Added counterparts of the shader test cases for vulkan. Fixing an issue where the OpenGL context was created when using a vulkan backend. |
Revision f0f26b3 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 25, 2021, 07:15 (GMT) |
- cleanup |
Revision 28ee6ef by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 25, 2021, 07:06 (GMT) |
- changes previously lost due to merge conflict. - some more cleanup. |
June 25, 2021, 06:50 (GMT) |
Sculpt dyntopo: * Got automasking to work with dyntopo properly. - AutomaskingCache->factor has been replaced with the new temp layer API (which works for all PBVH modes). - AutomaskingCache->factor is, however, only initialized for topology and face set boundary modes (if DynTopo is enabled) since it's probably better to calculate the rest dynamically in that case. * Fixed stats bug |
Revision 6afd66c by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 25, 2021, 06:04 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-solidify |
June 25, 2021, 05:57 (GMT) |
Spreadsheet: Dataset region for spreadsheet editor This patch adds a left aligned sidebar to the spreadsheet editor. This Sidebar can be used to navigate the geometry component types and attribute domains. It also provides a quick overview of domain sizes. It replaces the two dropdowns in the regions header. Next step will be to add the domain cycling shortcut using the CTRL + mouse wheel. Reviewer: Dalai Felinto (dfelinto), Julian Eisel (Severin), Hans Goudey (HooglyBoogly). Differential Revision: https://developer.blender.org/D11046 |
June 25, 2021, 05:34 (GMT) |
Cleanup: Refactoring and commenting methods |
June 25, 2021, 05:15 (GMT) |
LineArt: More type & related chaining improvements This patch includes: Floating edge type support, Special chaining option for floating edge, Chaining option for reducing jagged edges when floating edges are involved. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D11306 |
June 25, 2021, 03:18 (GMT) |
Slightly fix deformation in some cases (mostly edge cases) |
Revision 5379633 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 24, 2021, 21:11 (GMT) |
- corrected two comments in corresponding test |
Revision 051ce30 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 24, 2021, 19:16 (GMT) |
Merge branch 'master' into gsoc-2021-porting-modifiers-to-nodes-solidify |
June 24, 2021, 18:30 (GMT) |
Merge branch 'master' into soc-2021-vse-strip-thumbnails |
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