Blender Git Commit Log

All Blender Git commits.

Page: 716 / 8462

April 19, 2021, 16:09 (GMT)
USD Import: warning fixes.
April 19, 2021, 15:58 (GMT)
initial boilerplate code
April 19, 2021, 15:56 (GMT)
USD Import: format fix.
April 19, 2021, 15:52 (GMT)
USD Import: warning fixes.

Fixed warnings due to unused parameters and function.
April 19, 2021, 15:44 (GMT)
GPencil: Add Layer Mask ordering buttons

Now the list of masks can be ordered as is done in Layers.

This can be used to organize list and in the future refquired for new masking options.
April 19, 2021, 15:30 (GMT)
USD Import: missing include.

Added missing include when building without Alembic.
April 19, 2021, 15:19 (GMT)
USD IO: fixed warnings.
April 19, 2021, 15:12 (GMT)
GPencil: Rename `Draw" mode to `Draw Mode`

April 19, 2021, 14:37 (GMT)
Merge branch 'master' into eevee-gpencil
April 19, 2021, 14:25 (GMT)
Revision 4402c23 by Campbell Barton (master)
April 19, 2021, 14:14 (GMT)
Cleanup: use 'wmOperator.ptr' in draw functions

Draw functions used RNA_pointer_create to create the pointer,
however this already exists in the operator.
April 19, 2021, 13:58 (GMT)
GPencil: Add multiframe support to Reproject operator

Before only active frame was supported

Related to T87425
April 19, 2021, 13:56 (GMT)
Cleanup: spelling
April 19, 2021, 13:54 (GMT)
Merge branch 'blender-v2.93-release'
April 19, 2021, 13:52 (GMT)
Fix creating operator properties without an owner_id

Any dynamic enum access would not use the callback.
Always set the owner_id to avoid this causing problems.

Oversight in 919558854d624f5db40acfa9f5674ac8c94873b6
April 19, 2021, 13:45 (GMT)
Use encode/decode for geometry colors.
April 19, 2021, 13:38 (GMT)
Color encoding + alpha conversions are not done automatically.
April 19, 2021, 13:32 (GMT)
Fix missing refresh of Asset View UI template previews after regenerating
April 19, 2021, 12:41 (GMT)
Fix T86530: crash with Cycles OSL on Arm64

Bug in OSL itself, fix is submitted upstream.
April 19, 2021, 12:29 (GMT)
EEVEE: Light: Add back LTC area lights and lighting function

I did a small optimization pass to avoid some division and
redundant computation.

Also cleans-up the Light vector usage.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021