Blender Git Commit Log

All Blender Git commits.

Page: 717 / 8462

April 19, 2021, 11:16 (GMT)
Geometry Nodes Curves: fix get_components_for_write
Revision eb06ccc by Falk David (master)
April 19, 2021, 10:20 (GMT)
Fix T87448: Avoid uiBut update if value was same

Previously, clicking into a number field, changing nothing and then
clicking outside the field again would trigger an update (RNA prop
would be set to the same value again). This could potentially cause
an expensive operation (like a modifer) to run again, even if all the
parameters were identical.

The fix prevents this by treating unchanging values in the field as a
cancel operation.

Reviewed By: Severin

Maniphest Tasks: T87448

Differential Revision: https://developer.blender.org/D10976
April 19, 2021, 10:12 (GMT)
Fix incorrect compositor denoise node message about SSE on macOS Arm

Ref T78710
April 19, 2021, 09:39 (GMT)
GPecnil: WIP Transfer weights from curve to polyline
April 19, 2021, 08:54 (GMT)
LineArt: UI Fixes.
April 19, 2021, 08:38 (GMT)
Geometry Nodes: new Switch node

This is a first iteration of a switch node. It can only switch between
two inputs values based on a boolean. A more sophisticated switch
node that has an integer selector will probably come later.

Currently, the geometry nodes evaluator does not support lazy evaluation
of individual inputs. Therefore, all inputs will be computed currently.
An improvement to the evaluator will be worked on separately.

Ref: T85374

Differential Revision: https://developer.blender.org/D10460
April 19, 2021, 07:36 (GMT)
Merge branch 'blender-v2.93-release'
April 19, 2021, 07:36 (GMT)
Merge branch 'blender-v2.93-release'
April 19, 2021, 07:36 (GMT)
Merge branch 'blender-v2.93-release'
April 19, 2021, 07:36 (GMT)
Merge branch 'blender-v2.93-release'
Revision b67c7f8 by Lukas Tönne / Lukas Toenne (node-editor-edge-pan)
April 19, 2021, 07:32 (GMT)
Edge-scrolling for node "link" operator.

Largely copied from the VIEW2D_OT_edge_pan
operator. Starts scrolling when dragging a node
link and going outside the current window.
April 19, 2021, 07:28 (GMT)
VSE: Build proxies only for slow movies

Don't build proxy file if movie is already fast enough to seek.
To determine movie performance, check if whole GOP can be decoded
in 50 milliseconds.

This test will ensure consistent performance on wide array of machines.

Downside is at most 50ms delay (per strip) when movie is added.
Ideally another test would be performed to detect whether next GOPs
do have same size or not as it may not be safe to assume that movies
will have consistent gop sizes. Even better would be to find biggest
one within small-ish range from start, and perform this test on it.
such test may add about 10ms of additional delay, but provide even more
consistency.
April 19, 2021, 07:18 (GMT)
Fix drag event leaving the gizmo not under the cursor highlighted

Prevent drag events from changing the highlighted gizmo
unless the drag event activates the gizmo.

This resolves a glitch where testing a drag event would highlight
at the point the drag was initiated even when the event was not handled.
April 19, 2021, 07:18 (GMT)
Cleanup: re-order gizmo handling checks

Non-functional change in preparation for fix.
April 19, 2021, 07:18 (GMT)
Fix spin-gizmo not allowing click events to select vertices
April 19, 2021, 07:17 (GMT)
Fix spin-gizmo button tool-tip placement

gizmo_button2d_bounds result wasn't valid when the gizmo was part
of a 3D gizmo group.

Regression in cf6d17a6aa421e0038fc1f8e60e3f1f708887c3e
April 19, 2021, 05:47 (GMT)
Renamed ColorGeometry to ColorGeometry4f.
April 19, 2021, 05:43 (GMT)
Merge branch 'master' into temp-explicit-colors
April 19, 2021, 03:24 (GMT)
Cleanup: Rename variables to indicate what is evaluated

`ob` --> `ob_eval`
`me` --> `me_eval`
`em` --> `em_eval`
April 18, 2021, 23:50 (GMT)
Geometry Nodes Curves: Fix build after merging master
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021