Revision f1a7d10 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 20, 2019, 13:09 (GMT) |
don't access particles state through allocator |
Revision cab2f0f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 20, 2019, 13:04 (GMT) |
declare more attributes in same place |
Revision cb974c4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 20, 2019, 12:38 (GMT) |
Merge branch 'master' into functions |
September 20, 2019, 05:27 (GMT) |
LANPR: Re-added free() function for scene_free_ex. |
September 20, 2019, 04:50 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lanpr-cleanup |
September 19, 2019, 18:51 (GMT) |
Merge branch 'master' into asset-engine Conflicts: source/blender/blenloader/intern/writefile.c source/blender/windowmanager/WM_api.h source/blender/windowmanager/intern/wm_files_link.c |
September 19, 2019, 15:04 (GMT) |
GPencil: Use Object location instead of 3D cursor for Grab Brush Instead to use the 3D cursor as reference point (legacy code), it would be better use the object location. |
September 19, 2019, 14:40 (GMT) |
Merge branch 'master' into greasepencil-object |
September 19, 2019, 12:06 (GMT) |
Cycles: Fixed an issue where volumes were skipped when the camera was inside more than one volume. |
September 19, 2019, 11:43 (GMT) |
Cycles: Followup fix for my previous commit, there were uninitialized variable. |
September 19, 2019, 11:39 (GMT) |
Cycles: Another fix for deferred ray marching, this time a buffer underflow. |
September 19, 2019, 11:37 (GMT) |
Cycles: More consolidation for deferred ray marching |
September 19, 2019, 10:58 (GMT) |
Cycles: Deferred ray marching now correctly spearates multiple intersections with the same object |
September 19, 2019, 10:37 (GMT) |
Cycles: Fixed bug where deferred ray marching would always march to infinity |
September 19, 2019, 10:30 (GMT) |
Cycles: Fixed a mistake in my previous volume change - deferred ray marching would count multiple intersections of the same volume incorrectly. |
September 19, 2019, 10:28 (GMT) |
Cycles: adding provisions to prevent volume stack overflow, don't add the same volume object twice even when there's empty space in between |
September 19, 2019, 09:58 (GMT) |
Cycles: fixed BV-5 - state update on volume bounce was overwriting bounce index and caused early path termination |
September 19, 2019, 09:55 (GMT) |
Cycles: Fixed an issue with deferred ray marching where it wouldn't update the volume stack properly for volume scattering. |
September 19, 2019, 09:40 (GMT) |
Cycles: Small fix for deferred ray marching. |
September 19, 2019, 09:21 (GMT) |
Merge branch 'master' into greasepencil-object |
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Master Commits
MiikaHweb | 2003-2021