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February 6, 2018, 15:30 (GMT)
Fix enum after merge

The code has been moved to new header file, so new definitions were missed.
February 6, 2018, 15:18 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
source/blender/editors/object/object_modifier.c
source/blender/editors/space_outliner/outliner_tree.c
source/blender/makesdna/DNA_object_types.h
February 6, 2018, 14:43 (GMT)
Remove unused eval_ctx
February 6, 2018, 14:37 (GMT)
Fix missing group duplicated by hair in render

Was happening when viewport visibility on the particle system is disabled.
This became an issue after c45afcf, but the actual issue goes a bit deeper
and the following aspects were involved:

- Relations builder for particle system was ignoring particle system if
it's visibility is not enabled for viewport. This is something what
shouldn't have been done -- depsgraph relations are supposed to be the
same no matter if it's viewport or render.

- Relation builder was only dealing with duplication set to object, but
was ignoring group duplication.

This is NOT a regression since 2.79, but a regression since 2.79a-rc1.
February 6, 2018, 14:29 (GMT)
Avoid passing eval_ctx to modifier functions
February 6, 2018, 14:13 (GMT)
Pass object mode to multires functions
February 6, 2018, 14:05 (GMT)
GP Toolbar UI: Move the "Eraser" and "Brush Appearance" panels to the Tools tab in Draw Mode

It was awkward having these in the "Options" tab, where they were
likely to get missed. This change will perhaps make more sense
after some of my other upcoming changes here.
February 6, 2018, 14:05 (GMT)
Cleanup: Simplify various bits of the GP Color Picker code

* Removed the redundant init() wrapper
* Got the "focus" text highlight working again (missed from previous commit)
* Removed some unused vars
* Clarified reason why poll fails
February 6, 2018, 14:05 (GMT)
Fix: GP Color Picker text positioning/sizing was using an absolute pixel size for an offset

This would break when changing the DPI settings
February 6, 2018, 14:05 (GMT)
GP Color Picker: Highlight the color under the mouse

Previously, the color picker provided no feedback on which
color under the mouse would get applied when clicking.
It also wasn't that clear what the current active color
was.

This commit fixes this, making the UI feel more like a
standard Blender menu/popup, and less like a glitchy
non-interactive graphic, by drawing a highlight rect
behind the item currently under the mouse. By default,
the current/active color will be highlighted before
the mouse enters the panel.
February 6, 2018, 14:05 (GMT)
GP Color Picker: Shrink thickness of outlines around color swatches

Now it looks less cartoonish, and more in line with other UI widgets
February 6, 2018, 14:05 (GMT)
Cleanup: Use BLI_rect functions instead of inlining boundbox range checks
February 6, 2018, 12:50 (GMT)
Merge branch '28' into temp-workspace-object-mode-removal
February 6, 2018, 09:01 (GMT)
Cleanup: remove unused vars
February 6, 2018, 08:53 (GMT)
Sync w/ 2.8
February 6, 2018, 08:19 (GMT)
Cleanup: unused args
February 6, 2018, 08:19 (GMT)
Merge branch '28' into temp-workspace-object-mode-removal
February 6, 2018, 08:08 (GMT)
Cleanup: remove unneeded eval_ctx argument
February 6, 2018, 08:03 (GMT)
Cleanup: sync header indentation w/ 2.8
February 6, 2018, 07:55 (GMT)
Merge branch '28' into temp-workspace-object-mode-removal
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021