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June 13, 2017, 20:37 (GMT)
further fixes for external mode
June 13, 2017, 18:13 (GMT)
Cleanup: remove DNA_manipulator_types.h
June 13, 2017, 17:26 (GMT)
fix for handling of uvs when packing objects into fracture modifier
June 13, 2017, 17:18 (GMT)
Cleanup, rename callbacks
June 13, 2017, 16:50 (GMT)
Edit to last commit, add string versions of add-remove
June 13, 2017, 16:37 (GMT)
RNA/Py API for runtime add/remove

WindowManager.manipulator_group_type_add/remove
June 13, 2017, 16:21 (GMT)
Another attempt to make clipping brush
June 13, 2017, 16:11 (GMT)
Fix compiler error

THe workspace definition was missing
June 13, 2017, 16:02 (GMT)
Move OB_GPENCIL icon to new position

The new icon used a postion used by new icons in master, so need to be moved.
June 13, 2017, 15:00 (GMT)
Merge branch 'blender2.8' into greasepencil-object
June 13, 2017, 14:51 (GMT)
Cleaunp: Remove more unused variables
June 13, 2017, 14:46 (GMT)
Cleanup: More unused variables

Remove gpd from gp_copybuf_validate_colormap
June 13, 2017, 14:41 (GMT)
Cleanup: Remove unused variable

Remove mode for cache_dirty
June 13, 2017, 14:20 (GMT)
Mark old palettes as deprecated
June 13, 2017, 14:09 (GMT)
Fix warnings for copy paste

The merge code from master used the old BGPDpalette and the code must use the new Palette
June 13, 2017, 14:04 (GMT)
Further changes to manipulator API's.

These changes are intended for operators to register their own
widget-types temporarily, so _every_ operator that uses manipulators
doesn't need to keep them continuously polling the view to check if the
operator is running.

- Register `wmManipulatorGroupType` globally (like all other RNA types).
- Add `wmManipulatorGroupTypeRef` for type-maps to reference groups.
- Remove `wmManipulatorMapType.idname` (spaceid & regionid are enough info).
- Add PERSISTENT flag for `wmManipulatorGroupType`
intended for use with operators so loading a new file for eg doesn't
keep the manipulator type around.
June 13, 2017, 13:58 (GMT)
Grease Pencil: Fix problems linking object with Pallete

This should at the very least use a hash system. But it could even do a
local pointer lookup. (Way) More often than not multiple strokes will
point to the same pallete color.
June 13, 2017, 12:56 (GMT)
refactored new option for particles and mesh
June 13, 2017, 12:47 (GMT)
implemented viewport display switcher for liquids

previously the viewport switcher only worked for smoke. only drawback is now that toggling the viewport switcher resets the cache(probably because of recalculating liquid mesh). baked caches however stay. issue remains a todo.
June 13, 2017, 11:36 (GMT)
Cleanup: Remove duplicate definition

Added in other commit already
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021