August 3, 2016, 09:42 (GMT) |
Merge branch 'master' into cycles_disney_brdf |
August 3, 2016, 08:49 (GMT) |
bug fix: phiinit grid was not initialized to null |
August 3, 2016, 08:13 (GMT) |
Merge branch 'master' into soc-2016-multiview |
August 3, 2016, 07:55 (GMT) |
separating panning fields to RegionSpaceClip - each sub-region now has its own zoom and panning - leave stabilization fields in SpaceClip as-is. |
August 3, 2016, 03:17 (GMT) |
recover view when changing from correspondence mode |
August 3, 2016, 00:10 (GMT) |
using inflow flag to control when to apply inflow |
August 2, 2016, 22:44 (GMT) |
Use new local view system for viewport and View3D context iterators |
August 2, 2016, 21:54 (GMT) |
customized outflow function to account for liquids |
August 2, 2016, 16:04 (GMT) |
seperate zoom from SpaceClip to RegionSpaceClip - mark zoom in SpaceClip as deprecated - known issue: versioning is not done |
August 2, 2016, 14:48 (GMT) |
Merge branch 'master' into asset-engine Conflicts: source/blender/windowmanager/intern/wm_files_link.c |
Revision 36f511f by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) August 2, 2016, 13:53 (GMT) |
small fix for loading possibly different jack shared library versions on different linux distributions, thanks to sergey for the fix |
August 2, 2016, 12:12 (GMT) |
New (stub) method for solving constrained hair editing with Lagrange multipliers. |
August 2, 2016, 12:09 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2016-uv_tools |
August 2, 2016, 12:06 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2016-uv_tools |
August 2, 2016, 11:55 (GMT) |
Always cache the original strand vertex locations during editing. True constraint resolving for length and contacts will need this information. |
August 2, 2016, 10:22 (GMT) |
Move displacement options from mesh settings to material settings Displacement is now a per material setting, which means old files will have to be updated if they had used displacement. Cool side effect of this change is material previews now show displacement. |
August 2, 2016, 08:47 (GMT) |
Merge branch 'master' into soc-2016-multiview |
August 1, 2016, 23:23 (GMT) |
Merge branch 'HMD_viewport' of git.blender.org:blender into HMD_viewport |
August 1, 2016, 23:19 (GMT) |
Undo accidental change |
August 1, 2016, 23:10 (GMT) |
Viewport HMD integration using OpenHMD = Viewport HMD integration using OpenHMD = This adds initial support for controlling the viewport view using a head mounted display (HMD). To use it, go to the Properties Editor, Render Layers context. Enable Views, select "HMD View". You can then open a new HMD Window from there and start a HMD session. **TODOs:** * Move HMD options to a better place, they are not Render Layer related (Maybe properties region?) * Zoom and pan don't work in HMD window while in camera view * View streched vertically in HMD window while not in camera view * TODOs/XXXs marked in code (esp. WM_ calls in BKE_) * Apply D1350 for better mouse interaction while in HMD view Reviewers: sergey, dfelinto Differential Revision: https://developer.blender.org/D2133 |
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