Blender Git Commits

Blender Git commits from all branches.

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July 27, 2016, 18:18 (GMT)
Cycles: Fix a rare divide-by-zero in a fallback sampling code

The issue only appeared when the random number happens to be exactly one
while a fallback sampling code for shallow paths was being executed.
July 27, 2016, 17:08 (GMT)
Add/use utility macro for removing object from local view

And correct existing macro.
July 27, 2016, 16:56 (GMT)
Make move to layer OP work with new local view data

And fix crash on redo.

Current behavior is the same as in master, which could be improved. If in local view, the move to layer OP just opens a confirmation popup saying "Move out of Local View". Confirming only moves the object out of local view, you have to use the redo panel to move it to a different layer.
July 27, 2016, 16:06 (GMT)
Start using separate bitfield for local view visibility

Uses BKE macros to centralize things a bit.
July 27, 2016, 11:39 (GMT)
Use a "pass" concept for strand shader organization, like the GPUMaterial system.

This will allow easier addition of other shader features later on. The system
should be merged with the GPUMaterial code, but currently the material system
is too unwieldy to integrate the strand displacement code easily. With the 2.8
viewport rewrite all of this will have to be rewritten as well anyway.
July 27, 2016, 10:22 (GMT)
Removed deprecated modifier settings for static hair effects.
July 27, 2016, 09:39 (GMT)
Removed leftover enum from static effects definition.
July 27, 2016, 08:19 (GMT)
Merge branch 'strand_editmode' into strand_nodes
July 27, 2016, 07:50 (GMT)
Added "show_brush" option for hair edit settings, expected by common paint UI.

This setting has no effect yet for hair editing, but the UI script expects it.
July 26, 2016, 23:34 (GMT)
Merge branch 'master' into temp_localview_split
July 26, 2016, 23:08 (GMT)
removed outflow flow type
July 26, 2016, 23:07 (GMT)
Compatibility with old local view storage

Reading old .blends works just fine now.
July 26, 2016, 23:00 (GMT)
Curves: Offset operator

The operator works if there are no inflection points. Function "reverse_offset" will fix that once complete.
July 26, 2016, 22:01 (GMT)
Mark RegionView3D.localvd as deprecated
July 26, 2016, 21:35 (GMT)
Initial commit for splitting off local-view data from layer visibility

Mostly replacing ugly nested View3D and RegionView3D pointers for now. Actual bitfield splitting comes next.
July 26, 2016, 21:11 (GMT)
Merge branch 'master' into alembic_basic_io
July 26, 2016, 15:37 (GMT)
Merge branch 'master' into soc-2016-layer_manager

Conflicts:
source/blender/editors/space_outliner/outliner_tools.c
July 26, 2016, 14:29 (GMT)
Base color now applied again to the refraction of transparent Disney
materials
July 26, 2016, 14:05 (GMT)
Added subsurface color parameter to the Disney shader
July 26, 2016, 13:31 (GMT)
Merge branch 'master' into asset-engine
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021