June 7, 2016, 07:43 (GMT) |
Merge branch 'id-remap' into asset-experiments Conflicts: source/blender/makesdna/DNA_ID.h |
June 7, 2016, 07:42 (GMT) |
Merge branch 'master' into asset-engine Conflicts: source/blender/makesdna/DNA_ID.h |
Revision 18f87c8 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) June 7, 2016, 07:27 (GMT) |
Merge branch 'master' into id-remap Conflicts: source/blender/blenloader/intern/readfile.c |
June 7, 2016, 07:27 (GMT) |
Slight refactor of the mesh exporting code. Move most functions to gather data out of the AbcMeshWriter class into static utility functions. |
June 6, 2016, 22:45 (GMT) |
fixed domain switching - now using flags correctly |
June 6, 2016, 17:57 (GMT) |
Rename UV_OT_shortest_path to UV_OT_select_shortest_path Should have been commited with the UI menu entry commit... |
June 6, 2016, 17:56 (GMT) |
Adding PEDGE_DIAG tag to diagonal edges of quads (parametrizer data structures are triangle only) |
June 6, 2016, 17:39 (GMT) |
WIP: Select Shortest Path: Add UI menu entry for operator UV Editor: Select -> Select Shortest Path |
Revision d2ec40b by turjuque (pbr-viewport) June 6, 2016, 16:29 (GMT) |
Fixed crash with no material meshes |
June 6, 2016, 16:13 (GMT) |
cleaned up scripts and init functions which use them |
June 6, 2016, 13:54 (GMT) |
Merge branch 'master' into soc-2016-multiview |
June 6, 2016, 13:51 (GMT) |
update correspondence data structure |
Revision 31d6535 by Clément Fukhaut (pbr-viewport) June 6, 2016, 09:57 (GMT) |
Fix compilation error |
June 6, 2016, 08:30 (GMT) |
Use a hash map to store object reader / object path pair to be able to reconstruct the object hierarchy more easily. The previous approach was brute forcing by iterating over all the objects in the scene for each object creating to find the object (parent) that has the same name as its parent in the abc archive. This was both inefficient and prone to errors since multiple objects in the abc archive can have the same name, as long as their path are different, but Blender only allows for unique object name, so the wrong object could have been choosen as the parent of a given object. Now all of the tests file import correctly. |
June 6, 2016, 07:15 (GMT) |
Merge branch 'master' into alembic_basic_io |
June 6, 2016, 03:55 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
June 5, 2016, 22:25 (GMT) |
Fix undo and file reading after deleting layer with content |
June 5, 2016, 21:48 (GMT) |
Reduce memory allocations in layer remove operator |
June 5, 2016, 18:09 (GMT) |
Cleanup: Add/correct comments |
June 5, 2016, 18:02 (GMT) |
Fix compiling/viewport drawing with WITH_ADVANCED_LAYERS disabled |
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