Blender Git Commits

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January 17, 2016, 19:35 (GMT)
Cycles: avoid recomputing tread ids everytime we need them.
January 17, 2016, 18:33 (GMT)
extended FM python API: constraints have now settable locations and rotations, additionally there is an highly experimental constraint breaking mode (for external fracture mode ONLY)
January 17, 2016, 17:45 (GMT)
Cleanup.
January 17, 2016, 15:48 (GMT)
Cycles: cleanup util_volume, move non-inline functions definition from
header to source file.

Also de-duplicate loop to free memory from the various maps.
January 17, 2016, 15:27 (GMT)
Cycles: create per-thread utils before the actual rendering starts.

Previously, those were created on the fly as needed, but wasn't thread
safe at all, since multiple threads could write to the maps at the same
time.
January 17, 2016, 15:14 (GMT)
initial, basic python API for Fracture Modifier contents: mesh_islands and mesh_constraints are createable, removable externally prior to running the simulation (in special "External" fracturing mode) so you can pack objects into the modifier (as mesh islands) and set constraints to connect them. This can happen in immediate update mode or updating is done via refresh operator. You can also have read access for island data after simulation, to dump the results.
January 17, 2016, 13:45 (GMT)
Merge branch 'master' into openvdb

Conflicts:
source/blender/windowmanager/WM_api.h
January 17, 2016, 08:41 (GMT)
PSculpt: Code Cleanup - Remove some unneeded operations + type conversions
January 17, 2016, 06:48 (GMT)
PSculpt: Rename Draw/Trackball -> Adjust

After a few days of playing around with this, it seems that, while close to the
behaviour we want, "trackball" doesn't quite act as a general purpose "Draw"
(i.e. you'd expect to be able to do line of action stuff with that, and trackball
fails for that case). However, trackball excels at another situation: tweaking
and adjusting existing poses to add a bit more character, or to generally improve the
pose "in place". Hence the decision to retain and rename this brush.

Notes:
* For now, "Draw" still does the same thing as Adjust. It'll stay that way until
I come up with a better draw brush
* Knocked out "Radial" and "Wrap" from the types enum for now. They'll come back
later when we actually implement them. Until then, they'll stay hidden, in case
we just want to knock them out completely (and to avoid confusing testers)
January 17, 2016, 05:22 (GMT)
PSculpt: "Reset" brush now respects strength setting

Instead of instantly snapping back to the rest position, the "reset" brush
now respects the strength setting. As a result, it is now possible to use
the reset brush to selectively blend between the rest pose and the current pose.
January 16, 2016, 21:04 (GMT)
updated ui wavelet noise and readme issue section
January 16, 2016, 16:44 (GMT)
Cleanup: use size_t (i.e. size in bytes) for data types, rather than explicit stack size.

The stack size is calculated during codegen by an int-ceil division,
currently padding to int size (probably later to be changed to int4 for
better SSE support).
January 16, 2016, 16:25 (GMT)
Cleanup: Use an real type 'EvalStack' for passing the value stack around.

This should avoid possible confusion of values (floats) with the more
abstract value stack.
January 15, 2016, 15:31 (GMT)
Merge branch 'asset-engine' into asset-experiments
January 15, 2016, 15:31 (GMT)
Merge branch 'id-remap' into asset-experiments
January 15, 2016, 15:24 (GMT)
Merge branch 'master' into asset-engine
January 15, 2016, 14:44 (GMT)
Revert "Squashed commit of id-remap branch."

This reverts commit d69e62ea7a96e0b3366c0f0101ee809c084a89a8.
January 15, 2016, 14:43 (GMT)
Squashed commit of id-remap branch.
January 15, 2016, 14:43 (GMT)
Merge branch 'master' into experimental-build
January 15, 2016, 14:26 (GMT)
Merge branch 'master' into id-remap
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021