July 16, 2015, 11:10 (GMT) |
Use loop-data for subsurf normals |
July 16, 2015, 11:06 (GMT) |
use loop-data for subsurf uv's |
July 16, 2015, 10:49 (GMT) |
Fix for flipped colors drawing vertex colors in subsurf |
July 16, 2015, 10:47 (GMT) |
OpenSubdiv: Do proper weigting of sharpness for GPU backed CPU evaluation still needs some tweaks, but before we can do compatible creasing we need to switch to uniform refinement. |
July 16, 2015, 10:35 (GMT) |
Fix for subsurf using MCol instead of MLoopCol |
July 16, 2015, 10:32 (GMT) |
OpenSubdiv: Initial support for edge sharpness Basically it works fine, just needs some tweaks to weight calculation to make it matching with old subdivision code. |
July 16, 2015, 10:12 (GMT) |
OpenSubdiv: Wrapping up skipping grid evaluation for GPU pipeline This commit adds some missing topology changes checks and does various smaller fixes related on both CU and GPU code paths for subsurf modifier. |
July 16, 2015, 09:53 (GMT) |
quiet uninitialized warning w/ memcmp |
July 16, 2015, 08:52 (GMT) |
Use PyC_AsArray macro |
July 16, 2015, 08:15 (GMT) |
Merge branch 'master' into temp-derivedmesh-looptri |
July 16, 2015, 08:01 (GMT) |
OpenSubdiv: Do some documentation of new fields in CCGSubSurf Also get rid of some functions which are unlikely to be used. |
July 16, 2015, 06:09 (GMT) |
Merge branch 'master' into temp-derivedmesh-looptri |
July 16, 2015, 03:00 (GMT) |
Merge branch 'master' into openvdb |
July 16, 2015, 01:43 (GMT) |
Time to use new pipeline for widget states Still don't really like having this on low draw level, think a better solution would be to handle this via flags and update widgets based on these flags before drawing, but old logic is pretty confusing and spaghettiish here, so would prefer to rework states from scratch at some point. |
July 15, 2015, 23:20 (GMT) |
Merge branch 'master' into temp-ui-widget-refactor |
July 15, 2015, 21:36 (GMT) |
Cycles point density: Remove constant color output It's not really clear which exact color the constant is from the artist perspective and if constant color is really needed just use RGB input, it'll give better performance. |
July 15, 2015, 21:26 (GMT) |
Cycles point density: Show color source input only for particle source It's not supported by object vertices source so doesn't make sense to show it. |
July 15, 2015, 19:45 (GMT) |
Merge branch 'master' into cycles_point_density Conflicts: intern/cycles/kernel/svm/svm.h source/blender/blenkernel/intern/particle_system.c source/blender/editors/space_view3d/drawobject.c source/blender/makesrna/intern/rna_nodetree.c source/blenderplayer/bad_level_call_stubs/stubs.c |
July 15, 2015, 19:00 (GMT) |
Correctly support UVs with VBO/cddm |
Revision 610a04a by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap, missing-libs) July 15, 2015, 18:38 (GMT) |
Fix rebase mess :/ |
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