July 13, 2021, 20:59 (GMT) |
Merge branch 'master' into curve-nodes-modifier |
Revision 0a75579 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-remesh-blocks, soc-2021-porting-modifiers-to-nodes_all) July 13, 2021, 20:15 (GMT) |
Geometry Nodes: Remesh Blocks This patch adds a Remesh Blocks node (compared to Remesh Voxel) It internaly moves the remesh algorithm, used in all modes of the Remesh modifier except the Voxel mode to blender kernel and shares that code with the modifier. Differential Revision: https://developer.blender.org/D11905 |
Revision 80f6798 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-remesh-blocks, soc-2021-porting-modifiers-to-nodes_all) July 13, 2021, 20:00 (GMT) |
- cleanup |
Revision 60c84d0 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-remesh-blocks, soc-2021-porting-modifiers-to-nodes_all) July 13, 2021, 18:39 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-blocks # Conflicts: # source/blender/blenkernel/BKE_node.h |
July 13, 2021, 18:24 (GMT) |
GPencil: Function to duplicate strokes (WIP) |
July 13, 2021, 17:32 (GMT) |
GPencil: Add ToDo |
July 13, 2021, 17:29 (GMT) |
GPencil: Use generic poll |
July 13, 2021, 17:28 (GMT) |
GPencil: Very basic structure of Asset Import (WIP) This is the foundations for the new Import Datablock operator. |
July 13, 2021, 17:24 (GMT) |
Radius can now accept builtin attributes as well |
July 13, 2021, 17:22 (GMT) |
Array Brush: Fix EEVEE and modifier evaluation |
July 13, 2021, 16:48 (GMT) |
Cycles: make OptiX 7.3 the minimum required SDK version [WIP] This is will be done in the cycles-x branch, this is just a temporary patch so we can test it on the buildbot which assumes master. Differential Revision: https://developer.blender.org/D11868 |
July 13, 2021, 15:48 (GMT) |
Merge branch 'master' into refactor-vertex-group-names |
July 13, 2021, 15:27 (GMT) |
Attempt to migrate Movie Clip Editor to new tool system Here's my monkey-code like attempt to migrate the current clip editor to the tool system we use in the rest of Blender. I am trying to implement what is suggested here: https://developer.blender.org/T83612 It's a work in progress, but some things are working already. {F9602862} {F9602876} Differential Revision: https://developer.blender.org/D10198 |
July 13, 2021, 14:54 (GMT) |
Merge branch 'master' into asset-greasepencil |
July 13, 2021, 13:19 (GMT) |
adaptive_cloth: Mesh: collapse_edge_triangulate(): across_seams option |
July 13, 2021, 13:09 (GMT) |
Fix T88281: Pose Library 'flip pose' sometimes flips wrong Correct cases where the X-axis of the bone (in pose space) aligns with the pose-space Y or Z-axis. In these cases the decomposition of the matrix fails, and a negative scale of the X-axis turns into a 180� rotation around the Y-axis. An extra -1 scale to the X and Z axes of the resulting matrix seems to fix things. |
July 13, 2021, 12:54 (GMT) |
Fixed issue with incorrect radius for fillet |
July 13, 2021, 10:57 (GMT) |
Cycles X: Correct verbosity level of logging Hared to notice since there was a verbosity check above. Seems to actually be a missing change since the initial review :( |
July 13, 2021, 10:09 (GMT) |
Cycles X: Extend multi-device rebalancing scheduler API Communicate more information about whether rebalancing is needed, whether balance across device did change. Currently no functional changes, but this change allows to make the logic smarter and get more performance out of a compute. No functional changes, just exposing extra things and making statistics more usable for a more elaborate logic. |
July 13, 2021, 08:54 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
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Master Commits
MiikaHweb | 2003-2021