Blender Git Commits

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February 2, 2020, 13:16 (GMT)
new Vector Length node
February 2, 2020, 11:39 (GMT)
fix memory leak
February 2, 2020, 11:37 (GMT)
new normalize vector node
February 2, 2020, 11:26 (GMT)
fix stack use out of scope error
February 2, 2020, 11:26 (GMT)
vectorize Map Range node
February 2, 2020, 10:43 (GMT)
new ceil and floor float nodes
February 2, 2020, 09:40 (GMT)
Merge branch 'master' into functions
February 2, 2020, 09:37 (GMT)
GPencil: Use bounding box collision instead of radius
February 1, 2020, 19:14 (GMT)
GPencil: Add collision checking for Sculpt

Instead to check all points, first a general stroke checking is done in order to avoid reading thousands of points.
February 1, 2020, 18:44 (GMT)
Merge branch 'undo-experiments' into undo-experiments-swap-reread-datablocks
February 1, 2020, 18:43 (GMT)
Merge branch 'master' into undo-experiments
February 1, 2020, 18:43 (GMT)
Refactor readfile's liblink code.

Liblink specific ID type function was so far running a loop over all IDs
of relevant type, unlike almost any other 'ID-callback-like' functions
in Blender, which usually let the looping controll to calling code.

The latter approach is more convinient when one want to add generic
(i.e. type-agnostic) code, since it typically only has to change code in
one place (caller function) instead of tens of places (all the callback
functions).

This commit also changes/sanitizes a few things that had nothing to do
in main liblink code, like mesh conversion from tessfaces to polys
(which can be done in after-linking versionning code), or scenes' cycles
detection/check regarding background 'set' scenes.

Differential Revision: https://developer.blender.org/D6727
February 1, 2020, 17:09 (GMT)
GPencil: Small loop optimization
February 1, 2020, 16:46 (GMT)
GPencil: Sculpt optimization

Reduce the calculation of filling geometry and matrix repetitive.
February 1, 2020, 15:01 (GMT)
Objects: modifier stack integration for hair, point clouds and volumes

This is more a prototype for testing, it's not clear yet if we want to use
the existing modifier stack or immediately go to nodes.

Currently working are a few deform modifiers for hair and points clouds.
The infrastructure for constructive modifiers is there as well, just none
are implemented.
February 1, 2020, 14:59 (GMT)
GPencil: Cleanup unused function

February 1, 2020, 13:42 (GMT)
Hair: add initial Cycles rendering support
February 1, 2020, 11:44 (GMT)
GPencil: In multiframe show only lines for non active frame

When use multiframe, it's important to see in full color only the active frame, and the other frames just with a line if the option is enabled.
February 1, 2020, 10:58 (GMT)
cleanup same size asserts
February 1, 2020, 10:37 (GMT)
utility to add input/output dummy nodes
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021