Blender Git Commits

Blender Git "geometry-nodes-boolean-node" branch commits.

October 26, 2020, 18:56 (GMT)
Geometry Nodes: Add operation enum to boolean node
October 26, 2020, 15:41 (GMT)
Merge branch 'geometry-nodes' into geometry-nodes-boolean-node
October 26, 2020, 13:16 (GMT)
Geometry Nodes: support evaluation with more than one group input

Group inputs are not yet exposed in the modifier. For now I just added
a simple float setting that will be passed to every float input of the group.
Inputs of other types have some default value.
October 26, 2020, 12:29 (GMT)
Geometry Nodes: connect group input and output by default
October 26, 2020, 12:27 (GMT)
Geometry Nodes: improve node tree evaluation

This change reduces the number of unnecessary copies of data
and avoids computing the same value more than once.
October 26, 2020, 11:27 (GMT)
Geometry Nodes: initial Transform node

Most of this code has been written by @HooglyBoogly.
I just changed the exec funtion so that it does not have to make
a copy of the mesh.
October 26, 2020, 11:25 (GMT)
Geometry Nodes: add utility method to check if a geometry has a mesh
October 26, 2020, 11:10 (GMT)
Merge branch 'master' into geometry-nodes
October 24, 2020, 17:50 (GMT)
Merge branch 'geometry-nodes-transform-node' into geometry-nodes-boolean-node
October 24, 2020, 17:48 (GMT)
Geometry nodes: Initial boolean node implementation

This is fairly hacky and crashy and should not be the final implementation
of this node, but it's nice to know that the basics are there to support
this kind of functionality. Ideally the boolean code would not need the
conversion to bmesh.
October 24, 2020, 17:42 (GMT)
Merge branch 'geometry-nodes' into geometry-nodes-transform-node
October 24, 2020, 17:42 (GMT)
Cleanup: Remove unused variable
October 24, 2020, 12:38 (GMT)
Merge branch 'master' into geometry-nodes
October 23, 2020, 21:05 (GMT)
Remove unused variable
October 23, 2020, 20:25 (GMT)
Geometry Nodes: Add transform geometry node
October 23, 2020, 13:18 (GMT)
Merge branch 'master' into geometry-nodes
October 23, 2020, 13:13 (GMT)
Geometry Nodes: make some function nodes available

We might not want to have all those nodes in a final version.
Some of them have been added with particle nodes in mind.
However, to test the evaluation system it is useful to have a
couple of nodes available.

Those nodes should "just" work, because their implementation
is reused from the particle nodes project.
October 23, 2020, 13:09 (GMT)
Geometry Nodes: improve node group evaluation

This adds support for nodes that have a multi-function implementation.
That includes various function nodes like Math, Combine Vector, ...

Furthermore, there is support for implicit conversions now. So it should
work when one connects e.g. a float to an integer and vice versa.
October 23, 2020, 13:05 (GMT)
Nodes: add utility methods
October 23, 2020, 13:01 (GMT)
Functions: add utility method
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021