Blender Git Commits

Blender Git "greasepencil-object" branch commits.

Page: 324 / 345

June 6, 2017, 18:42 (GMT)
Change toggle Paint and Sculpt mode keymaps
June 6, 2017, 18:38 (GMT)
Color Palette must be visible always
June 6, 2017, 15:19 (GMT)
New fill style using patterns

Now it is possible to use a texture to define the fill color pattern, similar to the use of noncolor textures.
June 6, 2017, 11:18 (GMT)
Create new option to keep stroke thickness

In some situations is good to be able to keep the stroke thickness when viewport zoom factor change.

This option is disabled by default.
June 6, 2017, 09:57 (GMT)
Cleanup: Fix merge error
June 6, 2017, 09:34 (GMT)
Merge branch 'blender2.8' into greasepencil-object
June 6, 2017, 09:22 (GMT)
Fix problem when back from paint and sculpt modes
June 6, 2017, 09:22 (GMT)
WIP: Adapt UI panels to new GP modes
June 6, 2017, 09:22 (GMT)
Cleanup compiler warnings

June 6, 2017, 09:22 (GMT)
Change keymaps for new modes
June 6, 2017, 09:22 (GMT)
WM: add WM_manipulatorgrouptype_append_ptr

Needed for PyAPI registration.
June 6, 2017, 09:22 (GMT)
WM: de-duplicate operator append code

WM_operatortype_append(_ptr) functions had diverged.
June 6, 2017, 09:22 (GMT)
PyAPI: is_staticmethod used for classmethods's too

Add note to investigate this, don't change so close to release.
June 6, 2017, 09:22 (GMT)
Check mode status before change
June 6, 2017, 09:22 (GMT)
Define keys to switch grease pencil modes
June 6, 2017, 09:22 (GMT)
WIP: Initial implementation for paint mode

The paint mode need more work, but it start to work.
June 6, 2017, 09:22 (GMT)
Clay Engine: Improve sampling of SSAO

Replace completly random noise by Blue noisen, giving a better aspect.
Also randomize the distance in the sample direction to cover the whole distance even with 1 sample. Using another blue noise for this.
Replace spiral samples (that had tendency to align if the number of samples was near the chosen constant) with Hammersley samples that have good coverage even for low number of samples.
Use a UBO instead of Texture (a bit less latency) making things a tiny bit faster.
Move the noise data to the SceneLayerData, because each render layer can have a different sample count.
June 6, 2017, 09:22 (GMT)
PyAPI: correct exception, expect 'staticmethod'
June 6, 2017, 09:22 (GMT)
Cleanup: Remove unused code to set mode

This code is not used anymore in viewport with new modes
June 6, 2017, 09:22 (GMT)
Eevee: Move Spherical Harmonics to a new Probe UBO.

Keep data packing tight to prevent use of padding floats
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021