Revision f94f4e1 by Sybren A. Stüvel September 24, 2019, 13:59 (GMT) |
Fix T66555: Handler render init ignores output placeholders Blender now calls render hooks before taking copy of `scene->r` in `RE_RenderAnim()`. A change to the render output filename made in the render-init hook would not be picked up by by the copy. As a result, placeholders were touched using the old name, whereas the rendered images would be saved with the new filename. Reviewers: sergey Maniphest Tasks: T66555 Differential Revision: https://developer.blender.org/D5887 |
Revision aea8c01 by Pablo Dobarro September 24, 2019, 13:51 (GMT) |
Fix T70140: Topology Automasking and 2D Falloff don't work correctly together Reviewed By: jbakker Maniphest Tasks: T70140 Differential Revision: https://developer.blender.org/D5878 |
Revision a9d3e95 by Pablo Dobarro September 24, 2019, 13:49 (GMT) |
Fix T69875: Sculpt Scene Spacing breaks with Adjust Strength for Spacing enabled Reviewed By: jbakker Maniphest Tasks: T69875 Differential Revision: https://developer.blender.org/D5849 |
Revision a7904df by Pablo Dobarro September 24, 2019, 13:46 (GMT) |
Fix crash in dynamic mesh preview edge list update Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5824 |
Revision 0dd83b3 by Dalai Felinto September 24, 2019, 13:34 (GMT) |
Fix T70046: Linked instanced collections not working with local collections |
Revision 8cb8853 by Dalai Felinto September 24, 2019, 13:34 (GMT) |
Revision 561dfd1 by Sergey Sharybin September 24, 2019, 13:33 (GMT) |
Fix T70124: Motion path not drawn for Armature in Object Mode |
Revision 22abc20 by Germano Cavalcante September 24, 2019, 11:47 (GMT) |
Fix T69743: Armature display issues with Intel 5x0 GPU Apparently this workaround solves the problem. |
Revision bf61f21 by Antonio Vazquez September 24, 2019, 11:17 (GMT) |
GPencil: Fix wrong icon for Brush presets It was using the old 2.7 icon. |
Revision 4e7faf5 by Antonio Vazquez September 24, 2019, 08:36 (GMT) |
GPencil: Keep Options panels open by default |
Revision 9c62ac5 by Brecht Van Lommel September 24, 2019, 08:15 (GMT) |
Cleanup: clang-format |
Revision 3668347 by Jeroen Bakker September 24, 2019, 07:44 (GMT) |
Fix T68457: Cycles OpenCL Displacement Shading When doing simple scenes the displacement shading failed during final rendering when the displacement method is set to `Displacement + Bump`. When this option is enabled the shader uses the Vector math node. This node is part of the node group level 1. When doing simple shading only using nodes that are part of the node group level 0 the shading was rendered black. This only happened in final rendering as there the OpenCL programs are optimized to save registries. Viewport rendering rendered correctly Reviewed By: brecht Differential Revision: https://developer.blender.org/D5859 |
Revision 5a6ab6f by William Reynish September 23, 2019, 20:20 (GMT) |
UI: Small tweaks to sculpt tool icons Draw Sharp: More pronounced difference between it and Draw Mask: Fits in with other similar tools Border Hide: Fits in with other similar tools Pinch: Much better communicates what it does Simplify: Fix a small issue with caused by inverted normals |
September 23, 2019, 15:18 (GMT) |
Fix T70013: slow OpenGL calls for every vertex and weight painting step Stroke update use now the location from Strokecache instead of the mouse position. Differential Revision: https://developer.blender.org/D5861 |
Revision 2713921 by Antonio Vazquez September 23, 2019, 15:03 (GMT) |
Fix T70143: GPencil Multiframe selection is not updated when use Box select in Dopesheet Differential Revision: https://developer.blender.org/D5868 |
Revision e2e567e by Brecht Van Lommel September 23, 2019, 14:44 (GMT) |
Fix file browser new directory prompting for confirmation This is only needed for the case where it's automatically done when entering a file path that does not exist, not when pressing the button. |
Revision a168c3d by Brecht Van Lommel September 23, 2019, 14:27 (GMT) |
Modifiers: every modifier now copies mesh settings, fixing texture space issues Modifier stack evaluation would copy mesh settings other than mesh topology automatically, outside of the individual modifier evaluation. This leads to hard to understand code, and makes it unclear which settings are available in following modifiers, and which only after the entire stack is evaluated. Now every modifier is responsible to ensure the mesh it outputs preserves materials, texture space and other settings, or alters them as needed. Fixes T64739: incorrect texture space for various modifiers Differential Revision: https://developer.blender.org/D5808 |
Revision 69ad44d by Brecht Van Lommel September 23, 2019, 14:27 (GMT) |
Cleanup: remove unimplemented texture space rotation variables |
Revision 9208146 by Brecht Van Lommel September 23, 2019, 14:27 (GMT) |
Cleanup: remove Mesh.bb and Curve.bb, no reason for these to be persistent These were only strictly valid for texture space calculation, don't store them since they should not be used after that. Only store a flag to indicate if the auto texture space has been evaluated. In the future it might make sense to store bounding boxes at the mesh level to speed up bounding box computation for multiple objects using the same mesh, but then it will need to be implemented differently. |
Revision 5c89c68 by Brecht Van Lommel September 23, 2019, 14:27 (GMT) |
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