Blender Git Commits

Blender Git "master" branch commits.

Page: 1079 / 5574

August 21, 2019, 16:38 (GMT)
Cleanup: Fix build error with MSVC

Previously eigens internal include order somehow implicitly provided
M_PI and friends. The recent eigen version bump broke this implicit
behaviour, better to be explicit that we need the math defines for MSVC.
August 21, 2019, 15:21 (GMT)
Timeline: refactor cache drawing

I did this mostly to get to know the point cache from this direction.
This should not change anything from the user perspective.
August 21, 2019, 15:13 (GMT)
LibOverride: Fix inverted logic in RNA collection operation application.

Note to self: need to recheck the namings of whole override code,
currently this is way to confusing and inconsistent.
August 21, 2019, 15:13 (GMT)
Cleanup: minor error in assert message in libOverride collection code.
August 21, 2019, 13:53 (GMT)
Fix T68826 Eevee: Multi-Mat not working if switching from Solid shading

The correct fix would be to avoid all those hacks but this is needed if
we want to be able to parallelize object vbo extractions.
August 21, 2019, 12:47 (GMT)
GPU: Fix Element index range calculation

Fix T68880 2D line display is broken
August 21, 2019, 12:15 (GMT)
Update Eigen to 3.3.7

This is in preparation for the QuadriFlow remesher lib.

Reviewed By: Brecht

Differential Revision: https://developer.blender.org/D5549
August 21, 2019, 11:39 (GMT)
Fix T68837 Eevee: Fix "GPU failed to find function math_max" message

Was a missing rename.
August 21, 2019, 09:49 (GMT)
Update CUEW to latest version
August 21, 2019, 09:31 (GMT)
Fix T68951: Incrementing int property causes overflow

This was probably introduced in rBfdef1a6712b.
August 21, 2019, 09:08 (GMT)
Fix T68943: GPencil Time modifier gets strange value in offset parameter

This is due a limitation in the RNA property when the range is too extreme. As we don't need that, the value was set to SHRT_MAX frames as maximum offset.

Also fixed the same problem in other modules of Grease Pencil.
Revision 6e8a76c by Julian Eisel
August 21, 2019, 08:35 (GMT)
UI: Don't left align operator buttons in toolbars

This hack would make operator (push down) buttons without icons align
their text to the left in toolbars. Everywhere else in Blender, we
center it by default.

We barely use operator buttons in toolbars anymore. Even if we do and
there's a good reason to make text left aligned, it's better to use
`uiLayout.alignment = 'LEFT'` to achieve the same effect, but without
lowish-level hacks for a specific region type.

Differential Revision: https://developer.blender.org/D5527
August 21, 2019, 07:59 (GMT)
Fix T65671: Armature X-Mirror inconsistencies

This fixes bendy bone properties not being mirrored correctly

Reviewed By: Brecht

Differential Revision: https://developer.blender.org/D5408
August 21, 2019, 06:41 (GMT)
GPencil: add new filter by material to modifiers

This commit adds a new filter by material using the name and not only the index.

Reviewers: antoniov, pepeland

Differential Revision: https://developer.blender.org/D5544
August 21, 2019, 05:05 (GMT)
Cleanup: pass lattice directly vertex coord utilities
August 21, 2019, 04:30 (GMT)
Fix T68444: outliner bone visibility not updating

Tags for update when pose bone visibility is toggled in the outliner.
August 21, 2019, 04:17 (GMT)
Fix T68429: wrong pose bone hide icon in outliner

The hide icon was drawing instead of the disable in viewports icon.
August 21, 2019, 01:58 (GMT)
Cleanup: use const arguments for vertex coords
August 21, 2019, 01:41 (GMT)
Cleanup: remove unused derived-mesh API calls
August 21, 2019, 01:41 (GMT)
Fix grid snap value in recent snapping updates

Increase the size of the snap mode so the flag can be used.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021