Revision 3325b19 by Campbell Barton June 6, 2019, 09:06 (GMT) |
Revision 0f26332 by Sergey Sharybin June 6, 2019, 08:39 (GMT) |
Remove mutex lock from node localization There is no obvious threading-unsafe code in the localization. The main source of issues were the new_node/new_socket pointers which are no longer used during node tree duplication. |
Revision 2819b60 by Sergey Sharybin June 6, 2019, 07:58 (GMT) |
Fix T63035: Undoing in pose mode destroys the entire pose Respect do_time flag in on_visible_update, matching behavior of old dependency graph and avoids unwanted animation updates. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5026 |
Revision 0afa9d6 by William Reynish June 6, 2019, 07:32 (GMT) |
Industry Compat Keymap: Update tweak/select for animation editors to follow latest changes - Proper support for dragging in empty areas using tweak events to either move or box select - Avoids transforming immediately on press, same as the built-in keymap |
Revision 3c4a16a by Jeroen Bakker June 6, 2019, 06:38 (GMT) |
Python: GPU Offscreen Rendering When using python offscreen rendering the background was not drawn in EEVEE. Users would expect that when calling the `draw_view3d` method that it shows the same as in the 3d viewport. Seems to be a difference between the meaning of draw_background in b279 and b280. In B279 the world background would be drawn. In B280 the transparency is changed. Reviewed By: campbellbarton, fclem Maniphest Tasks: T61768 Differential Revision: https://developer.blender.org/D5022 |
Revision d7e7452 by Campbell Barton June 6, 2019, 05:59 (GMT) |
Quiet warning creating sculpt brush tooltips |
Revision b69ed14 by Campbell Barton June 6, 2019, 05:53 (GMT) |
Fix T65108: GPencil Sculpt mode select tools don't work Move the sculpt keymap from the mode to the tool. |
Revision f0ff593 by Campbell Barton June 6, 2019, 04:50 (GMT) |
Cleanup: indentation Also add comment to `FRS_precomp.h`. |
Revision c257e1a by Campbell Barton June 6, 2019, 04:45 (GMT) |
Revision 7944a1a by Ray molenkamp June 6, 2019, 02:51 (GMT) |
Cmake/Windows: Fix numpy being unpacked every build. Every time you build cmake it unpacks numpy. It is seemingly very unhappy with OUTPUTS being directories rather than files. The creating of the directory is not needed, so that step was easy to resolve, next problem: was there was not a target that outputs the tarball so it too was deemed out of date. Losing that dependency as well, fixes the issue, while this is not great if we ever update the libs in svn, we are planning to drastically change the way we package python for windows so this is ok for now, but needs to be addressed with the next python update, T65547 is the tracking ticket for this. Tested with VS2015/2017/2019 with both msbuild and ninja generators |
Revision 9c76b2c by Ray molenkamp June 6, 2019, 01:05 (GMT) |
Freestyle: Use precompiled headers with MSVC. This brings down the build time for freestyle with MSVC from a minute to 10-20 seconds. vs2019 bf_freestyle debug before: 60464 ms after: 11028 ms vs2019 bf_freestyle release before: 56984 ms after: 20526 ms Differential Revision: https://developer.blender.org/D2606 Reviewed By: brecht , sergey |
Revision 8b2b79c by Campbell Barton June 6, 2019, 00:27 (GMT) |
Cleanup: quiet missing variable declaration warning |
Revision 5db4608 by Campbell Barton June 6, 2019, 00:16 (GMT) |
Cleanup: extra-semi-stmt warning |
Revision 0f6ac18 by Campbell Barton June 6, 2019, 00:16 (GMT) |
CMake: pass link deps to library targets with INTERFACE Introduced since removing BLENDER_SORTED_LIBS. This caused building a library to build all it's dependencies. |
Revision 41ee851 by Campbell Barton June 6, 2019, 00:06 (GMT) |
Fix missing header for gpu_state.c Failed to build without WITH_LEGACY_OPENGL. |
Revision 600ca31 by Campbell Barton June 5, 2019, 23:55 (GMT) |
Cleanup: argument sign mismatch warning |
Revision 8fa65ed by Clément Foucault June 5, 2019, 19:33 (GMT) |
Fix T65118 Eevee: NaN when using bent normals |
Revision 94e6526 by Gaia Clary June 5, 2019, 19:15 (GMT) |
fix T65480: Collada exporter did not export image texture for Base Color |
Revision ce66b22 by Germano Cavalcante June 5, 2019, 16:50 (GMT) |
Fix crash when editing shaders on Intel HD 4000. In the Intel HD 4000 driver a shader has to be deleted in the same context in which it is created. However, because you can't use a rendering context on different threads, to maintain the multithreaded compilation, the solution was to use the `GL_ARB_get_program_binary` and copy the binary generated for the shader and generate a shader on the main context using that binary. This solution is limited only to Intel HD 4000 and windows. Reviewers: fclem Reviewed By: fclem Differential Revision: https://developer.blender.org/D5019 |
Revision dd81efa by Dalai Felinto June 5, 2019, 14:44 (GMT) |
Tooltip: Fix use_preview_range tooltip (OpenGL > View) In 2.80 the old OpenGL render is called View render. Also made the tooltip shorter (it was too repetitive). |
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