Revision 2175fb0 by Richard Antalik June 6, 2019, 23:23 (GMT) |
Fix T65333: VSE: Playback speed regression 3D engine settings were used to select image scaling method. Use higher quality scaling only for rendering. Reviewed By: brecht Differential Revision: https://developer.blender.org/D4995 |
Revision 76634a2 by Clément Foucault June 6, 2019, 20:26 (GMT) |
Fix T63729 Eevee: Bump does not follow normal direction |
Revision 6c5ef42 by Brecht Van Lommel June 6, 2019, 16:48 (GMT) |
Fix T65505: crash applying modifiers in paint and sculpt modes We need to find a better solution for mixing normal refreshes in some corner cases. We actually had similar issues in 2.79 anyway, not crashing is more important. |
Revision 73252d3 by Clément Foucault June 6, 2019, 16:47 (GMT) |
Fix T63701 Eevee: High Volumetric end distance darkens the image |
June 6, 2019, 16:06 (GMT) |
Fix T60441, T60619: incorrect values for color values > 1.0 Modulo makes no sense here at all, is from an old bugfix to prevent a crash that is no longer an issue. Differential Revision: https://developer.blender.org/D4727 |
Revision 2be3a75 by Clément Foucault June 6, 2019, 15:21 (GMT) |
Fix T65383 UI graphics glitches on macOS with Intel HD 4000 glDrawArrays is not supposed to be affected by primitive restart but osx drivers never cease to surprise me. |
Revision 2239dca by Jeroen Bakker June 6, 2019, 15:15 (GMT) |
Sequencer: Viewport Rendering Annotation When rendering the Sequencer using viewport rendering the annotations were not scaled to respect the scene render size. This was because the matrices were calculated based on the output size and not the actual rendersize. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5032 |
Revision 3a7af37 by Jacques Lucke June 6, 2019, 15:13 (GMT) |
Python API Docs: fix some examples |
Revision 3abb169 by Clément Foucault June 6, 2019, 14:52 (GMT) |
Fix T64742 Eevee: SSRefract broken with planar reflections |
Revision 3c231c3 by Ray molenkamp June 6, 2019, 14:26 (GMT) |
cmake/msvc: Add ninja support for precompiled headers Ninja was unable to see the dependency between the cpp that generated the pch and the compile units that used it. Explicitly managing this now makes precompiled headers work with both msvc and clang, with both msbuild and ninja based generators. |
Revision 87fde57 by Jacques Lucke June 6, 2019, 13:57 (GMT) |
Particles: remove unused particle settings from UI Didn't touch rna to make sure that the Python API does not break. Maybe I missed some, but these don't seem to be used anywere internally. Reviewers: brecht Differential Revision: https://developer.blender.org/D5034 |
Revision 93ec2c9 by Sebastian Parborg June 6, 2019, 13:54 (GMT) |
Fix T64533: Using "X-Axis Mirror" while posing with auto keyframe on does not keyframe the mirrored bone Use an additional pose bone flag so we can keep track of mirrored bones that should be autokeyframed. Reviewed By: Brecht Differential Revision: https://developer.blender.org/D5033 |
Revision 3a20c05 by Germano Cavalcante June 6, 2019, 13:46 (GMT) |
Fix T58920: Dyntopo sculpt and snake hook brush artifacts. This is a mix of solutions rBe60b18d51d58 and rB52af5fa31fbc. What happened was that when a node of the BVH gets 0 vertices, the batch is untouched and therefore still drawn. |
Revision d8ec8a0 by Ray molenkamp June 6, 2019, 13:19 (GMT) |
Fix: Build error with ninja on windows Ninja has issues detecting the implicit dependency on the precompiled header output for freestyle. Disabled ninja support for now until a proper solution can be found. |
Revision 095df1a by Brecht Van Lommel June 6, 2019, 13:07 (GMT) |
Python API: allow external render engines to use Eevee for LookDev shading This is enabled with bl_use_eevee_viewport = True. It allows external engines to generate an Cycles/Eevee shader node setup to emulate their materials in the realtime viewport, or to leave it to users to do manually. Removed bl_use_exclude_layers and bl_use_shading_nodes that did nothing anymore. This should not break API compatibility, any scripts setting those should continue to work the same as before. Also adds descriptions for some RenderEngine settings. |
Revision 54021da by Jacques Lucke June 6, 2019, 12:36 (GMT) |
Python Templates: fix operator_mesh_uv template |
Revision fbd9c09 by Sergey Sharybin June 6, 2019, 12:21 (GMT) |
Depsgraph: Add relations for spline animation Currently only obvious setting which can be animated is Smooth. The rest requires more proper support from animation update on the Curve datablock. But at least with this change it's not a "dependency graph fault" |
Revision 9e8e32e by Sergey Sharybin June 6, 2019, 12:19 (GMT) |
Fix T59176: Missing Animation Update for Surface Resolution U & V While fix in dependency graph for those is trivial, adopting underlying code to become aware of animated settings is quite a rabbit hole: there are non-obvious hidden inter-dependencies between settings, which are especially tricky for NURBS. For until we have more dedicated time for this disabling animation. |
Revision a8e5ad9 by Brecht Van Lommel June 6, 2019, 10:19 (GMT) |
Fix T65490: linked property in object duplicate should not persist These things are somewhat arbitrary, but since there are separate shortcuts and menu entries this seems the more expected behavior. |
Revision 358c71c by Bastien Montagne June 6, 2019, 09:58 (GMT) |
Fix typo in tooltip (reported in T65555). |
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