Revision 1dd78a3 by William Reynish May 5, 2019, 18:49 (GMT) |
Industry Compat keymap: Remove ability to cancel knife with right click. Was too easy to do by mistake while attempting to zoom. Unfortunately it seems like it's not currently possible to add zooming to the Knife modal keymap, so this is still missing here. |
Revision c7ec6bb by Alexander Gavrilov May 5, 2019, 16:34 (GMT) |
RNA: add an Object method to clear all shape keys for completeness. This matches bpy.ops.object.shape_key_remove(all=True) in behavior. |
Revision 2c92900 by William Reynish May 5, 2019, 15:42 (GMT) |
Industry Compat Keymap: Fix Select All operators in the Info Editor Patch by Valentin (Poulpator) Differential Revision: https://developer.blender.org/D4746 |
Revision 1c58604 by Alexander Gavrilov May 5, 2019, 07:44 (GMT) |
Depsgraph: fix Bone property drivers stored in Object animdata. This can easily happen if adding drivers through Python via pose.bones[...].bone.driver_add(), e.g. in Rigify code: the bone field doesn't change id_data, so the driver is associated with the object ID. To handle this it's necessary to skip from Object to data in RNA_Bone-specific code both for generic RNA and in the custom code for drivers. The latter also had to be changed to use the proper parsed RNA pointer instead of string matching on paths. |
Revision 47df163 by Antonio Vazquez May 5, 2019, 07:10 (GMT) |
GPencil: Verify brush is valid for grease pencil Usually the brush type is correct, but for some old files the brush could be a not valid type. In this case, returns the object active material. This is related to T61413 |
Revision ab9731c by Campbell Barton May 5, 2019, 02:34 (GMT) |
Cleanup: fallthrough attribute warning Fall-through without label or default after it. |
Revision 5fc49d9 by Campbell Barton May 5, 2019, 02:33 (GMT) |
Sound: add stubs to build without audaspace |
Revision d32a103 by Germano Cavalcante May 4, 2019, 19:46 (GMT) |
Fix T63789: Precision issues in glsl noise texture There is a significant precision loss when converting large float values to int. |
Revision c68c81a by Sergey Sharybin May 4, 2019, 18:34 (GMT) |
Sound: Make sure spin lock is initialized for new sound datablocks Should have been done as a part of 9f681bea68f. |
Revision c025344 by Sergey Sharybin May 4, 2019, 17:20 (GMT) |
Sound: Delay creating sound scene handle for until is needed Solves crash loading volume Cycles regression files. |
Revision 9f681be by Sergey Sharybin May 4, 2019, 17:15 (GMT) |
Fix T64144: Crash when displaying audio waveforms in VSE |
Revision 7736913 by Sergey Sharybin May 4, 2019, 16:53 (GMT) |
Fix T64143: Crash when scrubbing in the graph editor |
Revision 7595c9e by Sergey Sharybin May 4, 2019, 16:49 (GMT) |
Cycles: Fix NULL instead of false Not really noticeable for users, since the compiled code is the same, but semantically this is incorrect. |
Revision 94a064c by Julian Eisel May 4, 2019, 13:33 (GMT) |
Revision d83a72e by Julian Eisel May 4, 2019, 13:12 (GMT) |
Fix crash activating a fullscreened screen Steps to reproduce were: * Duplicate some area into new window (shift-click corner triangle) * Make it fullscreen * Close the window again * Activate the added screen from the menu (the one without the -nonnormal prefix) -> Crash (you may have to press "Back to Previous" first though) When activating a screen, code should check if there's a fullscreen variant of it and activate that instead. From what I can tell that's what the code tried to do, but incorrectly. Same issue as T64045, but things are a bit different for 2.7. |
Revision aa8e3e6 by William Reynish May 4, 2019, 13:12 (GMT) |
UI: Add Split and Separate to the mesh editing context menus |
Revision e718b97 by William Reynish May 4, 2019, 13:03 (GMT) |
UI: Add color and blending to paint mode context menus |
Revision 8d8e8ca by William Reynish May 4, 2019, 12:35 (GMT) |
Industry Compat Keymap: Set Proportional Editing to B key Same as popular DCC app. This means having to change Bevel to Ctrl/Cmd-B Also fix missing shortcut for Extrude in Curve Edit mode. |
May 4, 2019, 12:11 (GMT) |
UI: Add Look Developer Balls Size option Note: Some adjustments were made compared to the diff mainly for code readability and made the default ball size 150px. Reviewed By: fclem Differential Revision: https://developer.blender.org/D4793 |
Revision e474549 by Clément Foucault May 4, 2019, 12:11 (GMT) |
Cleanup: GPU_buffers: Remove obsolete debug drawing |
|
|
|


Master Commits
MiikaHweb | 2003-2021