Revision 2396d7f by Bastien Montagne April 12, 2019, 12:29 (GMT) |
Build system: disable Draco when not installing python. Draco py binding needs to be installed somewhere, when not installing Python itself it's breaking the installation (since it creates a fake empty py install, which will crash when trying to start Blender). We could fix that in some smarter way maybe, but for now it's simpler to just not care about Draco when we are not installing Python. |
Revision f3fc827 by Philipp Oeser April 12, 2019, 12:10 (GMT) |
Revision a96d42b by Campbell Barton April 12, 2019, 11:50 (GMT) |
Rename Label instead of Name in Node editor using F2 key Previously reverted change without RNA changes. |
Revision f3c313e by Campbell Barton April 12, 2019, 10:58 (GMT) |
Revert "Rename Label instead of Name in Node editor using F2 key" This reverts commit 98b06c20a0d4a66e2d9f4496c788f3d0902ea7c6. RNA properties should give predictable results, the desired behavior can be added only in operator logic. |
Revision 684e761 by Campbell Barton April 12, 2019, 10:41 (GMT) |
Cleanup: add back semicolons to DefNode Causes extra-semicolon warning, we'll need to disable clang-format for this file since it won't format properly. Reverts b389bb5ef8a |
Revision 59f87eb by William Reynish April 12, 2019, 10:04 (GMT) |
UI: Re-order Properties tabs to follow the data hierarchy - Group tabs together based on the data-flow - Puts Physics and Particles next to Modifiers, with which they interrelate See D4612 Reviewers: pablovazquez |
Revision 0ee23d0 by Antonio Vazquez April 12, 2019, 07:09 (GMT) |
Revision d1cda82 by Sebastian Parborg April 11, 2019, 17:43 (GMT) |
Fix T63341: Xray mode makes some shading popover options grayed out despite them working Do not gray out shading items if the xray alpha value is 1. They are rendered correctly in viewport so there is no reason to mark them as disabled in the shading menu. |
Revision adaa768 by Sebastian Parborg April 11, 2019, 16:28 (GMT) |
Fix T63467: Edge/vertex selection isnt working properly with X-ray set to 1 Edit mode shows the mesh elements in X-ray mode even if alpha is set to 1. Now the code takes this into account so that you can still select visible mesh elements in X-ray edit mode. view3d_draw_legacy need to be updated with the new XRAY flag macros to avoid crashes. Additional cleanup of the XRAY macro flags were done. |
Revision 6b06440 by Bastien Montagne April 11, 2019, 15:47 (GMT) |
Fix 'static override' message showing in ID template tooltip. We only want to show that when library overrides are enabled. |
Revision a0a08c6 by Bastien Montagne April 11, 2019, 15:47 (GMT) |
Fix (unreported) potential infinite loop over collections' parents pointers. It is crucial to properly tag as loopback that kind of pointers, otherwise some users of libquery's foreach_ID might end up in infinite loops. |
Revision 986329b by Campbell Barton April 11, 2019, 15:01 (GMT) |
Cleanup: comments |
Revision 8091e39 by Campbell Barton April 11, 2019, 15:01 (GMT) |
Cleanup: remove unused code This variable was never used. |
Revision 6478f90 by Campbell Barton April 11, 2019, 15:01 (GMT) |
curve_fit_nd: fix assert caused by too small epsilon Curve decimate would assert in some cases. |
Revision 8e774b3 by Sybren A. Stüvel April 11, 2019, 14:22 (GMT) |
Alembic export: free depsgraph after use |
Revision 0576f4c by Sybren A. Stüvel April 11, 2019, 14:22 (GMT) |
Fix T62664: Exporting Metaballs as Alembic crashes Blender The `AbcMetaballWriter` now subclasses `AbcGenericMeshWriter` instead of wrapping an `AbcMeshWriter`. `AbcGenericMeshWriter` was created for this purpose (writing non-mesh objects as mesh to Alembic) and performs the work in a cleaner and, more importantly, not crashing way. |
Revision 7509d0b by Sybren A. Stüvel April 11, 2019, 14:22 (GMT) |
Alembic export: always consider metaballs animated The metaball 'mesh' is animated whenever any of its components are animated. However, it's not easily possible to visit all its components (AFAIK it requires a full scan of all objects in the scene and comparing names), so due to the blobby nature of the metaballs I now simply assume they'll be animated. This fixes an issue where a metaball was considered static when the base ball was static. For example, MBall static but MBall.001 animated would be considered 'not animated'. |
Revision 73e06ef by Ray molenkamp April 11, 2019, 13:47 (GMT) |
Fix: Build issue with draco on mac. somehow missed mac in my last commit |
Revision f01c71e by Ray molenkamp April 11, 2019, 13:20 (GMT) |
Fix: Build issue with draco. DRACO_LIB_NAME was undefined, better use the proper cmake variable for it. |
Revision 9cdc348 by Ray molenkamp April 11, 2019, 12:56 (GMT) |
Fix: Build error with msvc2019. |
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