Revision 3d4fd6c by Dalai Felinto November 2, 2018, 17:12 (GMT) |
Multi-Objects: CURVE_OT_handle_type_set |
Revision 3f9a751 by Brecht Van Lommel November 2, 2018, 16:49 (GMT) |
Fix T57586: crash linking node group through material properties editor. |
Revision aa41c17 by Brecht Van Lommel November 2, 2018, 16:34 (GMT) |
Revision 26c613c by Brecht Van Lommel November 2, 2018, 16:28 (GMT) |
Fix missing separators after recent changes. |
Revision 3e5483f by Brecht Van Lommel November 2, 2018, 15:54 (GMT) |
Fix T57316: material preview icons not updating. The editors update callback was getting the COW datablock, it should be the original where the preview icons are stored. |
Revision 500ebf7 by Dalai Felinto November 2, 2018, 15:37 (GMT) |
Multi-Objects: CURVE_OT_normals_make_consistent |
Revision fddf608 by Antonio Vazquez November 2, 2018, 15:35 (GMT) |
GP: Reduce space between draw option buttons Using new separator parameter, reduce space. The default value was too much. |
Revision f3ffb4e by Antonio Vazquez November 2, 2018, 15:35 (GMT) |
Add new factor parameter to layout.separator() The new parameter allows to define the scale of the space. |
Revision d3ade45 by Clément Foucault November 2, 2018, 15:27 (GMT) |
Armature: Fix stick bones not scaling with pixel size |
Revision 4135c77 by Dalai Felinto November 2, 2018, 15:16 (GMT) |
Multi-Objects: CURVE_OT_separate This is also a first take on trying to handle errors for partial succeeded operators. Handling it all manually for now. For the remaining operators I will use changed_multi to get over with multi-objects. But we can handle their errors in a separate pass. |
Revision ef42dcd by Pablo Vazquez November 2, 2018, 15:16 (GMT) |
UI: Darken the backdrop of navigation gizmos. Bright backdrop would get lost when having bright elements/background in the viewport. This makes it use a darkened/lighten version of the theme space header color. Since icons are colored using the 'text' value of the Theme Space, it's likely that any theme is going to have a contrasting background color, but just in case darken/lighten it slightly. |
Revision 46d88c5 by Clément Foucault November 2, 2018, 14:45 (GMT) |
Edit Mesh Mode: Improve edge drawing Make edge decoration a bit thinner and try to reduce missing edge segment due to triangle barycentrics. This invert the "edge fix" strip offset direction, meanning there is now the possibility that these triangles poke through nearby geometry depending on the viewport near/far clips distances. |
Revision 819e674 by Clément Foucault November 2, 2018, 14:45 (GMT) |
DRW: Use GPU module wrapper for line width |
Revision 721a19d by Clément Foucault November 2, 2018, 14:45 (GMT) |
GPU: Add safety check for max line width On some platform does not support line width > 1.0 and can even throw and error. Better check an at least display something rather than no lines at all. |
Revision 00ef0a4 by Brecht Van Lommel November 2, 2018, 14:35 (GMT) |
UI: disable decorators for color management and motion path panels. |
Revision c7d2094 by Sergey Sharybin November 2, 2018, 14:24 (GMT) |
Multires: Apply uniform scale on displacement when applying scale on object This is sued by both object joinig and object apply scale operations. Currently only uniform scale is working correct. Non-uniform gets averaged and will produce slightly distorted results. This is something we should fix, but priority of this particular case is not so high. |
Revision c75a25e by Brecht Van Lommel November 2, 2018, 14:21 (GMT) |
Fix issues with hide/restrict icons after recent changes. Set the names to match the original order again, to avoid breaking addons and various places in the code that relied on them. |
Revision 2e6637b by Bastien Montagne November 2, 2018, 14:12 (GMT) |
UI: Fix 'extra' fake user showing in UI ID template usercount. User do not care about that 'virtual' user, it only makes it more confusing. So now, that template always shows actual number of real users, we already have own dedicated button to show fake user status. |
Revision f2132b0 by Bastien Montagne November 2, 2018, 14:12 (GMT) |
UI: Fix showing '2' number of users in ID templates for fake-user IDs. Using FakeUser on an ID sill put its usercount to 2 if it is actually also 'really' used once. But we do not want to show that to user (especially not since it also allows to 'make single user' of an ID already only used once...). |
Revision 8197b24 by Bastien Montagne November 2, 2018, 14:12 (GMT) |
Fix 'id_single_user' wrongly reseting usercount to 0. We want to undo the initial usercount from low-level ID duplication, not to erase all possible extra processing (like e.g. setting Fake User...). Fixes part of mess in brush usercount. |
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