Revision 7003c8a by Clément Foucault February 2, 2018, 00:18 (GMT) |
Eevee: Render: Fix volume sampling. |
Revision 263083c by Clément Foucault February 1, 2018, 23:50 (GMT) |
Eevee: Render: Make sure background does not write to ssr data. |
Revision 78a77fe by Gaia Clary February 1, 2018, 23:49 (GMT) |
fix: unintentionally commented out collada animation export |
Revision 9173a6f by Clément Foucault February 1, 2018, 23:48 (GMT) |
Eevee: Render: Fix NaNs in Normal pass. |
Revision 44c4d62 by Clément Foucault February 1, 2018, 20:38 (GMT) |
Eevee: Render: Make render passes appear in compositor. |
Revision 7049bcf by Clément Foucault February 1, 2018, 20:08 (GMT) |
Eevee: Render: Fix broken "non-multiview" render. |
Revision 00f1bc1 by Clément Foucault February 1, 2018, 19:48 (GMT) |
Eevee: Render: Add support for multiview. |
Revision ab5f86a by Clément Foucault February 1, 2018, 19:48 (GMT) |
Eevee: Render: Add Transparent Background option. ... under a new "Film" tab in the render properties panel. |
Revision e52c5bc by Clément Foucault February 1, 2018, 19:47 (GMT) |
Eevee: Add mist pass support. Eevee: Render: Fix crash when not enabling mist pass. |
Revision 12bd214 by Clément Foucault February 1, 2018, 17:09 (GMT) |
World: Use enum for mist falloff parameter. |
Revision d57741d by Clément Foucault February 1, 2018, 17:09 (GMT) |
Eevee: Simplify/Fix view_vecs calculation. Now view_vecs[0][2] ALWAYS contains Near clip plane and view_vecs[1][2] = far - near. |
Revision c95f3a3 by Clément Foucault February 1, 2018, 17:09 (GMT) |
Eevee: Render: Fix Normals of refraction shader. |
Revision 253b412 by Clément Foucault February 1, 2018, 17:09 (GMT) |
Eevee: Render: Add Subsurface Pass support. |
Revision 7884ae6 by Sergey Sharybin February 1, 2018, 15:34 (GMT) |
Fix T53686: VSE Render crash when zooming timeline This is rather a workaround to avoid main thread freeing all glyph caches at the same time as sequencer uses fonts to draw text sequences. Ideally we need to either make cache more local, or user-counted or to make somewhat more global locks. All this ends up in a bigger refactor which is better for 2.8. For the meantime let's make Blender more stable with a tiny workaround. Downside is that keeping zooming things up and down in interface during render will increase memory usage by unused glyph caches. It's not too bad though, all unused caches will be freed first time at area zoom after render. Thanks Bastien for review! |
Revision 1a840c3 by Ray molenkamp February 1, 2018, 15:26 (GMT) |
Fix T53951: Copy ms runtime dlls using InstallRequiredSystemLibraries.cmake Differential Revision: https://developer.blender.org/D3032 |
Revision a57063a by Dalai Felinto February 1, 2018, 15:13 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
Revision 7e928c3 by Ray molenkamp February 1, 2018, 14:59 (GMT) |
Fix: msvc build error with bli_fileops.h bli_fileops.h was using uint64_t without including the proper header. issue triggered by rBb0af44fa4d7a2e134b315c49a4fbdf573f781004 |
Revision 0bf54dd by Bastien Montagne February 1, 2018, 14:55 (GMT) |
Fix T53686: VSE Render crash when zooming timeline. Epic fail from recent 'security' fixes (rBe04d7c49dca9). ;) To be backported to 2.79a! |
Revision ff54dbd by Sergey Sharybin February 1, 2018, 14:13 (GMT) |
Cycles: Attempt to fix 32 bit linux compilation |
Revision 7bd86d7 by Sergey Sharybin February 1, 2018, 14:11 (GMT) |
Cycles: Fix for non-vectorized version of bitscan() It was doing bit search in an opposite direction comparing to a vectorized version. |
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