Revision 1f58a0e by Germano Cavalcante March 30, 2021, 14:50 (GMT) |
Cleanup: use doxy sections and rearrange editmesh_knife.c |
Revision b138010 by Hans Goudey March 30, 2021, 14:33 (GMT) |
Geometry Nodes: Set default grid vertices to 3 by 3 This is a relatively arbitrary value, but a good starting point-- it's simple while also showing the possibility of the subdivisions. Ref T86819 |
Revision a4b6c22 by Hans Goudey March 30, 2021, 14:18 (GMT) |
Revision 3ead9b2 by Jeroen Bakker March 30, 2021, 14:03 (GMT) |
Cleanup: Replace virtual methods with bitflags. |
Revision e125c93 by Jeroen Bakker March 30, 2021, 14:03 (GMT) |
Fix: Compile Error COM_Debug. We should replace `ifdef COM_Debug` with a constexpr function. |
Revision d4e7671 by Jeroen Bakker March 30, 2021, 14:03 (GMT) |
Cryptomatte: Fix When Image based Cryptomatte Aren't On The First Render Layer. The image user wasn't updated to reflect the correct render layer. |
Revision 04a9229 by Jeroen Bakker March 30, 2021, 14:03 (GMT) |
Cleanup: Replace std::vector with blender::Vector. |
Revision b48a573 by Jeroen Bakker March 30, 2021, 14:03 (GMT) |
Compositor: Fix Incorrect Attaching NodeSockets. Introduced by recent commit. |
Revision 88e0ed3 by Jeroen Bakker March 30, 2021, 14:03 (GMT) |
Cleanup: Use constexpr. |
Revision 094c950 by Jeroen Bakker March 30, 2021, 14:03 (GMT) |
Cleanup: clang-format. |
Revision 88b5d7f by Jeroen Bakker March 30, 2021, 14:03 (GMT) |
Cleanup: remove unneeded method. size can be accessed via instance attribute. |
Revision 5a6d5d2 by Campbell Barton March 30, 2021, 14:02 (GMT) |
UI: add description methods for `wm.context_*` operators Generic context operators now look-up the RNA properties to extract their description (when it's available). Add `bl_rna_utils.data_path.property_definition_from_data_path()` to handle the details of accessing the RNA property definition. |
Revision 88d94d8 by Kévin Dietrich March 30, 2021, 13:41 (GMT) |
Fix T87007: Cycles Background not updated if strength is initially null When the strength is initially set to zero, the shader graph is optimized out to remove any node which will not be executed because of this, which removes pretty much every single node, except for the output. As the graph is empty, the world shader is made invisible to rays so it is not evaluated in the kernel. However, when the strength is then modified, the Background is not updated as the modification happens on the Shader Node and not on the Background Node, so it is never tagged as modified. To fix this, we need to tag the Background as modified when its shader is also modified so the Kernel data is properly updated. Regression caused by rBbbe6d44928235cd4a5cfbeaf1a1de78ed861bb92. |
Revision f1fe42d by Patrick Mours March 30, 2021, 12:04 (GMT) |
Cycles: Do not allocate tile buffers on all devices when peer memory is active and denoising is not Separate tile buffers on all devices only need to exist when denoising is active (so any overlap being rendered simultaneously does not write to the same memory region). When denoising is not active they can be distributed like all other memory when peer memory support is available. Reviewed By: brecht Differential Revision: https://developer.blender.org/D10858 |
Revision 7fd3b07 by Ankit Meel March 30, 2021, 11:12 (GMT) |
Build Environment: set MAKE_THREADS as per the CPU It is a better default. Reviewed By: sebbas, sybren Differential Revision: https://developer.blender.org/D10652 |
Revision 681a7d7 by Campbell Barton March 30, 2021, 10:57 (GMT) |
PyAPI: replace repr with our own escape function in animsys_refactor Use the same string escaping logic shared by RNA path resolving code. |
Revision 5da5a1c by Jacques Lucke March 30, 2021, 10:34 (GMT) |
Geometry Nodes: support multiple group input nodes Previously this was only supported within nested node groups. Now it is also supported for the root node group that is referenced by the modifier. |
Revision 05fa5ca by Bastien Montagne March 30, 2021, 10:15 (GMT) |
Cleanup: Typo in comment. |
Revision 74d5a93 by Scott Wilson / Sybren A. Stüvel March 30, 2021, 09:40 (GMT) |
Armature: Add Display Axis Offset Display the bone axes at the head (root) of the bone by default, instead of the tail (tip), and add a slider so that it's possible to adjust this position. Versioning code is in place to ensure existing files behave the same (axes shown at tail), whereas new Armatures will be using the new default (axes shown at head). Reviewed By: #animation_rigging, #user_interface, Severin, Sybren Differential Revision: https://developer.blender.org/D7685 |
March 30, 2021, 08:31 (GMT) |
Python: clarify error message when accessing datablock by library When using `bpy.data.actions[action_name, "nonexistant-library"]`, use the term `filepath` instead of `name` in the error message. Also increase the size to match the file path length. Ref D10253 |
|
|
|


Master Commits
MiikaHweb | 2003-2021