Blender Git Commits

Blender Git "master" branch commits.

Page: 376 / 5574

February 22, 2021, 17:32 (GMT)
Fix T85768: Win32 Full-Screen Owned Windows

Improvements to how window states are determined and changed.

Differential Revision: https://developer.blender.org/D10470

Reviewed by Brecht Van Lommel
February 22, 2021, 16:34 (GMT)
Fix T85720 EEVEE: Contact shadows do not appear when enabling SSR

Contact shadows needed correct `gl_FragCoord.z` but this is not
correctly set for fullscreen passes. Need to pass depth using a global
variable until we get rid of `cl_eval.tracing_depth`.
February 22, 2021, 16:34 (GMT)
Fix T85609 EEVEE: Viewport "vibrates" when mouse input is active

Taa offset was applied on first sample. This wasn't happening before
DOF refactor.

Also fixes T85618 Wireframe Displays Strangely in Eevee (Rendered,
material Preview)
February 22, 2021, 16:18 (GMT)
Fix T85549: GPencil draw tool offset when UI scale is not 1

There was a mistake in the variables saved and when resolution of the UI was not 1.0, the viewport was offset.
February 22, 2021, 15:30 (GMT)
Cleanup: Spelling in comment
February 22, 2021, 15:30 (GMT)
Cleanup: Tracking, reduce indentation level
February 22, 2021, 15:30 (GMT)
Cleanup: Use more clear field name

Disambiguate which time the frames are measured in.
Revision af89c9f by Hans Goudey
February 22, 2021, 15:28 (GMT)
Cleanup: Decrease variable scope
Revision 9ef2679 by Hans Goudey
February 22, 2021, 15:28 (GMT)
Cleanup: Clang tidy inconsistent parameter name

Use the most recent names for the conflicting parameters.
February 22, 2021, 15:12 (GMT)
Fix T85850: GPencil Interpolate tool panel wrongly aligned

The layout was wrong.
February 22, 2021, 15:05 (GMT)
Fix T85869: GPencill Fill tool panel was not aligned as expected

The direction of the brush was displayed vertically.
February 22, 2021, 14:54 (GMT)
Fix compilation error in bypass bmesh commit when GMP not defined.
February 22, 2021, 14:48 (GMT)
Various UI messages fixes and tweaks.
February 22, 2021, 13:52 (GMT)
Fix T85820: False Color not available in color management

Differential Revision: https://developer.blender.org/D10489
February 22, 2021, 12:31 (GMT)
Fix proportional connected not working with loose edges due to hidden geometry

This was introduced in the new geodesic distances algorithm for proportional
editing. When all faces of an edge are hidden, that edge should be considered
as loose geometry.

Initial patch by Pablo with modifications by Brecht.

Differential Revision: https://developer.blender.org/D10488
February 22, 2021, 12:28 (GMT)
Merge branch 'blender-v2.92-release'
February 22, 2021, 12:21 (GMT)
Fix T85865: Crash when selecting Image texture node

Typo in rB7470c10601d0.

Maniphest Tasks: T85865

Differential Revision: https://developer.blender.org/D10496
February 22, 2021, 12:00 (GMT)
PyAPI: expose unstable type bpy.props._PropertyDeferred

Even though this might change, rigify, animation-nodes & translation
extraction depend on being able to extract this information.
February 22, 2021, 11:35 (GMT)
GPU Python: Use 'PyC_ParseStringEnum' to parse items

Currently the GPU module for python has different ways to handle enums.
- Organizing items in `PyC_StringEnumItems` arrays and parsing them with `PyC_ParseStringEnum`.
- Using dedicated functions for each type of enum (`bpygpu_ParsePrimType`, `pygpu_ParseVertCompType` and `pygpu_ParseVertFetchMode`).

Although apparently more efficient (especially `pygpu_ParseVertCompType`
which transforms strings into integers for simple comparison), these
dedicated functions duplicate functionality, increase the complexity of
the code and consequently make it less readable.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D10456
February 22, 2021, 11:30 (GMT)
Fix crash auto-completing bpy.types in the Python console

Reference counting error in dc61a63e3f1bb3773677fb009fd787af7bd5c727
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021