Blender Git Commits

Blender Git "master" branch commits.

Page: 847 / 5574

March 27, 2020, 13:26 (GMT)
Fix Optix build error after recent changes

Differential Revision: https://developer.blender.org/D7253
March 27, 2020, 11:41 (GMT)
Fix T74642: Take gravity field weight into account

Reviewers: sebbas

Differential Revision: https://developer.blender.org/D7227
March 27, 2020, 11:39 (GMT)
GPencil: More cleanups missing in previous commit
March 27, 2020, 11:36 (GMT)
UI: Add missing Annotation tool to Paint modes

March 27, 2020, 11:36 (GMT)
GPencil: Cleanup of unused code a arguments

March 27, 2020, 11:36 (GMT)
CPencil: Cleanup unused fill code

This is now replaced by draw engine and annotations don't use fill.
March 27, 2020, 11:33 (GMT)
Fix T75111: Crash when using subframes for animated fluid collider

This is not dependent on having an armature as mentioned in T75111.
The collider simply has to be animated.

Reviewers: sebbas

Differential Revision: https://developer.blender.org/D7251
March 27, 2020, 11:25 (GMT)
Surface Deform modifier: add vertex group and strength control.

This commit aims to add functionality to the surface deform modifier that
gives more control and allows it to work better with the modifier stack.
* Maintains compatibility with older files. The default settings keep it
so that the whole object is bound and vertex coordinates get overwritten
as the modifier currently does.
* Turns the deformations from an absolute vertex coordinate overwrite into
an additive offset from the vertex location before the modifier to the
resulting bound deformation. This gives the ability to control the
strength of the deformation and mix the deformation of the modifier
with the modifier stack that comes before it.
* Also adds in a vertex group with the invert option. This is applied after
the bind deformation is added. So the whole object is still bound to target,
and the vertex group filters afterwards what parts get affected.
I experimented with a version to only binds the geometry weighted to the
vertex group, but that would break compatibility with old files.
I may bring it in later as a separate option/mode for the surface deform.

With several fixes from @mont29.

Reviewed By: mont29

Differencial Revision: https://developer.blender.org/D6894
March 27, 2020, 11:12 (GMT)
Cleanup: Silence uninitialized variable warning
March 27, 2020, 10:43 (GMT)
GPencil: Cleanup unused parameter
March 27, 2020, 10:33 (GMT)
Fix T75118: Remove Texture Opacity parameter for Fill materials

This parameter was used in previous version and must be removed from UI panel.
March 27, 2020, 10:29 (GMT)
Multires: Fix unwanted assignment of sculpt session pointers

Might have happened when Apply Base is used in sculpt mode.

In practice this probably was fine, since the operator tags object
for update, so the pointers will be restored back to what they should
be.
March 27, 2020, 10:12 (GMT)
Solidify modifier: add option to assign shell & rim geometry to selected vertex groups.

This commit gives the solidify modifier the ability to assign the newly created shell
and rim geometries to selected vertex groups. This expands the procedural control over
the modifier stack by letting users apply modifiers to the shell geometry without affecting
the original geometry.

This will be especially helpful for NPR users that use solidify to create backface
culling lines on their characters giving them the ability to add displace noise
and other effects.

Differential Revision: https://developer.blender.org/D6903
March 27, 2020, 09:42 (GMT)
Warp modifier: add bone from and bone to options when using armature objects

This commit adds the option to use armature bones for the From and To targets
when using armature objects.

The changes are based on the UV Warp modifier.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D6820
March 27, 2020, 09:29 (GMT)
Cleanup: Silence warnings
March 27, 2020, 09:23 (GMT)
Cleanup: Remove debug print

Leftover from rB3b59c111821b.
March 27, 2020, 09:10 (GMT)
Fix T69060: File Output Node does not work with Time Remapping

Problem is that the RenderEngines will change the RenderData cfra when
rendering (when time remapping is used -- at least workbench/eevee/
gpencil do a combination of BKE_scene_frame_get() plus
RE_GetCameraWindow() which alters the RenderData cfra).

Later on in the pipeline, the Compositor will use this RenderData cfra
to determine the output file name for the FileOutput node. (In contrast
to this, the 'regular' Output will use the Scene's RenderData -- not the
Render's -- cfra [which hasnt been altered])

It is not entirely clear why RE_GetCameraWindow was setting the cfra on
the Render, but it appears to be legacy OGL rendering related and is not
needed anymore.
Removing this will keep the cfra as needed for the Compositor FileOutput
node.
March 27, 2020, 08:58 (GMT)
Fix T74927: Slow playback using Auto Normalization

Caused by rBedb3b7a323a1.

Using evaluate_fcurve_only_curve actually causes quite a bit of slowdown
[6x] compared to bezier forward differencing [which was used prior to
rBedb3b7a323a1]. But full fcurve evaluation is desired with Dynamic
Interpolation Effects [Back/Elastic] since their min/max will not be
captured with forward differencing.

So now gain back speed [using bezier forward differencing] and only do
the full fcurve evaluation for dynamic interpolation effects.

Maniphest Tasks: T74927

Differential Revision: https://developer.blender.org/D7196
March 27, 2020, 08:41 (GMT)
Fix T58439: Info Editor does not show operator reports immediately when
operator cancelled.

Lots of operators return OPERATOR_CANCELLED when no data really changed.
Reports from those operators do not show immediately in the Info Editor
[they only do if the operator returns OPERATOR_FINISHED].

Now also notify the Info Editor in case of OPERATOR_CANCELLED.

Maniphest Tasks: T58439

Differential Revision: https://developer.blender.org/D7238
March 27, 2020, 06:38 (GMT)
Fix T66655: Add-on tool keymap not working after restart

- Use addon keyconfig for registered tools so reloading the keymap
doesn't clear them.

- Ensure there is a default keymap, needed for addon keymaps
to be available in the user keyconfig.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021