October 18, 2019, 11:35 (GMT) |
Build: prepare "make update" to work for new release cycle branching Checking out release branches in submodules, and printing some more informative messages when that fails. |
October 18, 2019, 11:35 (GMT) |
Fix T70554: Snake Hook + Ctrl does not set the brush stroke in its normal direction This commit also fixes the same issue in elastic deform Reviewed By: jbakker Maniphest Tasks: T70554 Differential Revision: https://developer.blender.org/D6014 |
October 18, 2019, 11:35 (GMT) |
GPU: Consider softpipe as software renderer |
October 18, 2019, 11:35 (GMT) |
Fix missing manipulator update when toggling bone lock |
October 18, 2019, 11:35 (GMT) |
Fix T70677: Annotation converted to grease pencil remains unselectable The problem was the new object was created byt the tag for update objects in depsgraph was not tagged. |
October 18, 2019, 11:35 (GMT) |
Fix T70596: Wrong default scale value for node wrapper tool. This affected all exporter add-ons using that wrapper to handle the node shaders... sigh... |
October 18, 2019, 11:35 (GMT) |
Build: add WITH_TBB option, in preparation of sculpt using it It should no longer be tied to OpenVDB and OpenImageDenoise then. Differential Revision: https://developer.blender.org/D6029 |
October 18, 2019, 11:35 (GMT) |
Fix T61432: Sampling Subframes not working 2.8 Uncommented subframe logic and added correct time getter function (with subframe part in frame) to subframe update function |
October 18, 2019, 11:35 (GMT) |
Fix T70617: mesh.from_pydata() misses first edge if there are faces |
October 18, 2019, 11:35 (GMT) |
Sculpt: Fix wireframe drawing With this commit sculpt mode draws the real mesh wireframe instead of the triangulated version by ignoring non real edges when building the PBVH GPU buffers Reviewed By: brecht Differential Revision: https://developer.blender.org/D6032 |
October 18, 2019, 11:35 (GMT) |
Sculpt: use TBB instead of BLI_task for multithreading This solves performance issues on some computers where there is significant threading overhead. Rather than doing the complicated work of optimizing our own task scheduler, use TBB which appears to work well. The downside is that we have another thread pool, but it is already there when using OpenVDB voxel remesh. For future releases we can switch to using TBB to replace our task scheduler implementation entirely, and use the same thread pool for BLI_task, Cycles, Mantaflow, etc. Differential Revision: https://developer.blender.org/D6030 |
October 18, 2019, 11:35 (GMT) |
PyAPI: update for change in tessellate_polygon |
October 18, 2019, 11:35 (GMT) |
Cleanup: clang-format, spelling |
October 18, 2019, 11:35 (GMT) |
Fix: Manipulator visible if root or tip of locked bone is selected When an edit-bone was locked, we hid the transform manipulator for it. But only if the bone itself was selected, not when the root or tip were selected, even though they are locked then too. So this makes sure the manipulator is shown in neither case. |
October 18, 2019, 11:35 (GMT) |
CMake: Allow to use pre-compiled CentOS libraries The goal is to make it able to use pre-compiled CentOS libraries on a more modern system. Main issue was that it's possible that the compiler on a newer version is defaulting to different C++11 ABI. This change makes it so that if there is NO native libraries in the lib folder and there IS pre-compiled CentOS folder, it will be used and compiler will be forced to old ABI. Differential Revision: https://developer.blender.org/D6031 |
October 18, 2019, 11:35 (GMT) |
UI: Only hide locked transform manipulator axes for matching spaces The manipulator would hide axes that were locked, even if the lock was applied to a different space. That would lead to confusing behavior of the manipulator. E.g.: * Add armature * Enter Pose Mode and select the bone * Lock X and Y location in the Sidebar * Enable the Move tool * Only the Y axis is visible, but doesn't do anything on dragging The manipulator would only show the Y axes, even though the lock is applied to the bone's local Y axis, which matches the manipulators Z axis. Differential Revision: D6021 Reviewed by: Brecht van Lommel, William Reynish |
October 18, 2019, 11:35 (GMT) |
Node Shader wrapper: add access to the Emission color of Principled BSDF node. This did not exist when that wrapper was created, but is supported by many formats, so worth supporting it now. See also T70666. |
October 18, 2019, 11:35 (GMT) |
GPencil: Change Paint cursor to DOT After doing some test, the cross cursor is too intrusive when you are drawing in grease pencil, so we decided to change by Dot cursor. Reviewers: @brecht @mendio @pepeland @pablovazquez @billreynish |
October 18, 2019, 11:35 (GMT) |
Fix T70640 EEVEE: Alpha hashed material is darker when alpha is not 1.0 Predivide all radiance components as the alpha effect comes from the hashed transparency (pixel rejection). |
October 18, 2019, 11:35 (GMT) |
Fix T65134: Duplicated proxies in several scenes don't work This is something which worked in Blender 2.79. Need to do special trickery to ensure peoxy_from points to a proper object. Differential Revision: https://developer.blender.org/D6040 |
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