Revision 81a8523 by Sergey Sharybin / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Cleanup: Clang-Tidy, modernize-make-unique |
Revision 8b808ce by Yevgeny Makarov / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
UI: Improved macOS Application Icon Progress Bar Nicer appearance for the progress bar that is drawn over the application icon during long processes on macOS. Differential Revision: https://developer.blender.org/D9398 Reviewed by Brecht Van Lommel |
Revision b6575fe by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Revision c4668b75 by Clément Foucault / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Fix T82220 Missing viewport update after manual "HDRI Preview Size" input This is caused by the TAA being reset after the init phase, leading to 1 sample being kept as valid when it is clearly not. To fix this, we run the lookdev validation before TAA init. Reviewed By: Jeroen Bakker Differential Revision: https://developer.blender.org/D9452 |
Revision d6735bf by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Revision e4c45d0 by Philipp Oeser / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Fix T82251: Outliner Material Drag&Drop missing tree update Caused by rBb077de086e14. Not entirely sure why this was rebuilding the tree prior to above commit, but sending an ND_OB_SHADING notifier is appropriate (and also what the Outliners listener listens to). Maniphest Tasks: T82251 Differential Revision: https://developer.blender.org/D9396 |
Revision f8466b6 by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Revision 0a1fc85 by Sergey Sharybin / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Sequencer: Make naming consistent in header and implementation files |
Revision 229849a by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Revision 3900734 by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Revision 408e137 by Richard Antalik / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Cleanup: remove unused functions |
Revision 46ccaff by Richard Antalik / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
VSE: Don't store proxy images in cache Proxies are expected to be fast to read. Storing them in cache has little to no effect on performance. This change also allows to omit invalidation of cache when user switch between proxies and original media. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9473 |
Revision 63241d2 by Aaron Carlisle / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Cleanup: Render Module: move header files to main directory Move headers files from `render/extern/` to `render/` Part of T73586 |
Revision 787f952 by Richard Antalik / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Cleanup: whitespace |
Revision 89f62e5 by Aaron Carlisle / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Cleanup: Sort includes after recent render module cleanup |
Revision 98166b5 by Paul Melis / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Add background rectangle option to video sequencer Text strip This adds a Box option to the Text strip's style properties, plus related Box Margin value: {F9208309} When enabled the text is placed on top of a solid-filled rectangle of a chosen color, as shown below: {F9208324} When the box option is disabled the text strip works the same as it does now. When the box option is enabled the meaning of the Shadow option changes to provide a drop-shadow on the rectangle (and not on the text itself). The latter made more sense to me. The box margin is specified as a fraction of the image width. The offset of the drop-down box shadow is fixed to a specific fraction of the image width as well. I tested this feature on a movie of a couple of minutes containing dozens of text strips (all with box background), edge cases like multi-line strings and text overlapping the image edges. Reviewed By: ISS Differential Revision: https://developer.blender.org/D9468 |
Revision fa688ac by Aaron Carlisle / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Cleanup: Render Module: combine intern/ source & include |
Revision 5ac07c3 by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Revision 8edd202 by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Refactor: move Scene .blend data reading to IDTypeInfo callback |
Revision 9be6083 by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Refactor: move Scene .blend writing to IDTypeInfo callback |
|