July 24, 2019, 01:05 (GMT) |
Outliner: Draw vertex group icons |
Revision 349f7b8 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 24, 2019, 01:03 (GMT) |
Merge remote-tracking branch 'origin/greasepencil-object' into soc-2019-npr |
July 24, 2019, 00:56 (GMT) |
Outliner: Fix coordinates setting incorrectly on iconrow Iconrow coordinates were set incorrectly sometimes. It was a bad condition check. |
Revision fc31be5 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 24, 2019, 00:52 (GMT) |
Fix broken VR viewport rotation and movement |
Revision aff49f6 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 23, 2019, 23:39 (GMT) |
Use draw manager offscreen context for the VR session This way we avoid the big overhead of context switches. Makes frames render about twice as fast here. For heavy Spring scenes I'm getting around 20 FPS here, classroom scene is at 50 FPS. This is great given that drawing itself still isn't optimized for dual eye rendering. |
July 23, 2019, 19:34 (GMT) |
Outliner: Merged Element Search Menu Cleanup Simplified the struct passed to the popup menu |
July 23, 2019, 18:38 (GMT) |
Cloth: collapse correct vertex |
July 23, 2019, 18:04 (GMT) |
Outliner: Move sync selection toggle to filter popover Moved the toggle to the popover. When in sequences view the filter popover does not show, so the toggle is drawn on the header in that case. |
July 23, 2019, 18:02 (GMT) |
Mesh Batch Cache: Fix threading issue with element buffer objects Some elements indices can be written by multiple thread at once and since setting an element is only garantee to be atomic for single verts, we cannot reliably use GPU_indexbuf_set_line_* in this case. To avoid this, we create another iteration for the problematic IBOs |
July 23, 2019, 17:57 (GMT) |
Bevel operator pipe VMesh custom profile: More debugging information added. |
July 23, 2019, 17:23 (GMT) |
Merge branch 'master' into soc-2019-outliner |
July 23, 2019, 17:21 (GMT) |
Outliner: Adjust data icon drawing The icons drawn on the iconrow were brighter than the expanded icons. This changes the color to be identical. |
Revision 57b77cd by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 23, 2019, 17:16 (GMT) |
Print 8 Frame average FPS for --debug-xr-time Much more useful than a per frame FPS estimation. 8 frames are used for the Blender viewport FPS stats too. Refactored drawing data storage a bit. |
Revision c21d8bd by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 23, 2019, 17:03 (GMT) |
cleanup finding node inputs |
Revision a18d338 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 23, 2019, 17:02 (GMT) |
minor improvements |
July 23, 2019, 16:09 (GMT) |
Merge branch 'master' into fluid-mantaflow |
Revision a781b6f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 23, 2019, 16:06 (GMT) |
rename BTreeDataGraph to VTreeDataGraph |
Revision 17dd4e0 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 23, 2019, 16:04 (GMT) |
move function generation file to correct file |
July 23, 2019, 16:01 (GMT) |
Mantaflow: Updated Mantaflow sources files |
Revision fa26630 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 23, 2019, 16:00 (GMT) |
fix uninitialized memory |
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Master Commits
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