June 6, 2019, 14:26 (GMT) |
cmake/msvc: Add ninja support for precompiled headers Ninja was unable to see the dependency between the cpp that generated the pch and the compile units that used it. Explicitly managing this now makes precompiled headers work with both msvc and clang, with both msbuild and ninja based generators. |
June 6, 2019, 13:57 (GMT) |
Particles: remove unused particle settings from UI Didn't touch rna to make sure that the Python API does not break. Maybe I missed some, but these don't seem to be used anywere internally. Reviewers: brecht Differential Revision: https://developer.blender.org/D5034 |
June 6, 2019, 13:54 (GMT) |
Fix T64533: Using "X-Axis Mirror" while posing with auto keyframe on does not keyframe the mirrored bone Use an additional pose bone flag so we can keep track of mirrored bones that should be autokeyframed. Reviewed By: Brecht Differential Revision: https://developer.blender.org/D5033 |
June 6, 2019, 13:46 (GMT) |
Fix T58920: Dyntopo sculpt and snake hook brush artifacts. This is a mix of solutions rBe60b18d51d58 and rB52af5fa31fbc. What happened was that when a node of the BVH gets 0 vertices, the batch is untouched and therefore still drawn. |
June 6, 2019, 13:25 (GMT) |
[Fast import/export] Review and documentation, and bug fixes |
June 6, 2019, 13:24 (GMT) |
[Fast import/export] Fixed normal iterator and some other small bugs |
June 6, 2019, 13:19 (GMT) |
Fix: Build error with ninja on windows Ninja has issues detecting the implicit dependency on the precompiled header output for freestyle. Disabled ninja support for now until a proper solution can be found. |
June 6, 2019, 13:13 (GMT) |
VDB modifier now updates grids after file selection. This is probably done in the wrong place, but better than nothing. |
June 6, 2019, 13:07 (GMT) |
Python API: allow external render engines to use Eevee for LookDev shading This is enabled with bl_use_eevee_viewport = True. It allows external engines to generate an Cycles/Eevee shader node setup to emulate their materials in the realtime viewport, or to leave it to users to do manually. Removed bl_use_exclude_layers and bl_use_shading_nodes that did nothing anymore. This should not break API compatibility, any scripts setting those should continue to work the same as before. Also adds descriptions for some RenderEngine settings. |
June 6, 2019, 13:06 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2019-cycles-procedural |
June 6, 2019, 12:36 (GMT) |
Python Templates: fix operator_mesh_uv template |
June 6, 2019, 12:21 (GMT) |
Depsgraph: Add relations for spline animation Currently only obvious setting which can be animated is Smooth. The rest requires more proper support from animation update on the Curve datablock. But at least with this change it's not a "dependency graph fault" |
June 6, 2019, 12:19 (GMT) |
Fix T59176: Missing Animation Update for Surface Resolution U & V While fix in dependency graph for those is trivial, adopting underlying code to become aware of animated settings is quite a rabbit hole: there are non-obvious hidden inter-dependencies between settings, which are especially tricky for NURBS. For until we have more dedicated time for this disabling animation. |
June 6, 2019, 11:32 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2019-cycles-procedural |
June 6, 2019, 10:54 (GMT) |
Clean up map range node |
June 6, 2019, 10:19 (GMT) |
Fix T65490: linked property in object duplicate should not persist These things are somewhat arbitrary, but since there are separate shortcuts and menu entries this seems the more expected behavior. |
June 6, 2019, 09:58 (GMT) |
Fix typo in tooltip (reported in T65555). |
Revision b61fce8 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 6, 2019, 09:33 (GMT) |
more consistent naming in C wrappers |
Revision b1b0e05 by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 6, 2019, 09:25 (GMT) |
Fix CMake errors after merge (?) Not sure if this is caused by changes just merged in, or by a system upgrade I just did. Either way, fixed it now. |
Revision c5850f6 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 6, 2019, 09:21 (GMT) |
use runtime data in modifier |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021