Blender Git Commit Log

All Blender Git commits.

Page: 2461 / 8462

June 6, 2019, 14:26 (GMT)
cmake/msvc: Add ninja support for precompiled headers

Ninja was unable to see the dependency between the cpp
that generated the pch and the compile units that used
it. Explicitly managing this now makes precompiled headers
work with both msvc and clang, with both msbuild and ninja
based generators.
June 6, 2019, 13:57 (GMT)
Particles: remove unused particle settings from UI

Didn't touch rna to make sure that the Python API does not break.
Maybe I missed some, but these don't seem to be used anywere internally.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5034
June 6, 2019, 13:54 (GMT)
Fix T64533: Using "X-Axis Mirror" while posing with auto keyframe on does not keyframe the mirrored bone

Use an additional pose bone flag so we can keep track of mirrored bones that should be autokeyframed.

Reviewed By: Brecht

Differential Revision: https://developer.blender.org/D5033
June 6, 2019, 13:46 (GMT)
Fix T58920: Dyntopo sculpt and snake hook brush artifacts.

This is a mix of solutions rBe60b18d51d58 and rB52af5fa31fbc.
What happened was that when a node of the BVH gets 0 vertices, the batch is untouched and therefore still drawn.
June 6, 2019, 13:25 (GMT)
[Fast import/export] Review and documentation, and bug fixes
June 6, 2019, 13:24 (GMT)
[Fast import/export] Fixed normal iterator and some other small bugs
June 6, 2019, 13:19 (GMT)
Fix: Build error with ninja on windows

Ninja has issues detecting the implicit dependency on the
precompiled header output for freestyle. Disabled ninja
support for now until a proper solution can be found.
June 6, 2019, 13:13 (GMT)
VDB modifier now updates grids after file selection.

This is probably done in the wrong place, but better than nothing.
June 6, 2019, 13:07 (GMT)
Python API: allow external render engines to use Eevee for LookDev shading

This is enabled with bl_use_eevee_viewport = True. It allows external engines
to generate an Cycles/Eevee shader node setup to emulate their materials in
the realtime viewport, or to leave it to users to do manually.

Removed bl_use_exclude_layers and bl_use_shading_nodes that did nothing
anymore. This should not break API compatibility, any scripts setting those
should continue to work the same as before.

Also adds descriptions for some RenderEngine settings.
June 6, 2019, 13:06 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2019-cycles-procedural
June 6, 2019, 12:36 (GMT)
Python Templates: fix operator_mesh_uv template
June 6, 2019, 12:21 (GMT)
Depsgraph: Add relations for spline animation

Currently only obvious setting which can be animated is Smooth.

The rest requires more proper support from animation update on
the Curve datablock.

But at least with this change it's not a "dependency graph fault"
June 6, 2019, 12:19 (GMT)
Fix T59176: Missing Animation Update for Surface Resolution U & V

While fix in dependency graph for those is trivial, adopting underlying
code to become aware of animated settings is quite a rabbit hole: there
are non-obvious hidden inter-dependencies between settings, which are
especially tricky for NURBS.

For until we have more dedicated time for this disabling animation.
June 6, 2019, 11:32 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2019-cycles-procedural
June 6, 2019, 10:54 (GMT)
Clean up map range node
June 6, 2019, 10:19 (GMT)
Fix T65490: linked property in object duplicate should not persist

These things are somewhat arbitrary, but since there are separate shortcuts
and menu entries this seems the more expected behavior.
June 6, 2019, 09:58 (GMT)
Fix typo in tooltip (reported in T65555).
June 6, 2019, 09:33 (GMT)
more consistent naming in C wrappers
June 6, 2019, 09:25 (GMT)
Fix CMake errors after merge (?)

Not sure if this is caused by changes just merged in, or by a system
upgrade I just did. Either way, fixed it now.
June 6, 2019, 09:21 (GMT)
use runtime data in modifier
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021