December 15, 2020, 21:26 (GMT) |
cleanup |
December 15, 2020, 21:16 (GMT) |
GPencil Array - Add option for uniform random scaling This patch adds the option to make the random scaling from the grease pencil array modifier uniform. The current settings allow a separate value for each of the 3 scaling axis. The modifier also creates different seed values for each axis so there is no way to keep the random scaling uniform. This patch creates 1 random seed value and applies it to each of the scaling axis. Here is a demonstration of the previous behavior and the new optional behavior. {F9485973} {F9485981} {F9485798} Reviewed By: #grease_pencil, antoniov, pepeland Differential Revision: https://developer.blender.org/D9764 |
December 15, 2020, 21:13 (GMT) |
Fix cloth sim artifacts on planes |
December 15, 2020, 21:09 (GMT) |
cleanup naming |
December 15, 2020, 21:07 (GMT) |
Fix debug build |
December 15, 2020, 21:07 (GMT) |
add more tests |
December 15, 2020, 21:07 (GMT) |
Sculpt: Cloth Deform target for transform |
December 15, 2020, 20:56 (GMT) |
USD importer: material assignment bug fix. Added logic to avoid assigning material indices to instanced meshes more than once. |
December 15, 2020, 20:52 (GMT) |
simplify naming |
December 15, 2020, 20:51 (GMT) |
cleanup |
December 15, 2020, 20:49 (GMT) |
VSE: Move remove gaps operator logic to module code Logic was broken into finding gaps and ofsetting strips. Functions were modified so they work on explicitly defined seqbase, so they can be used as python API functions. Functional changes: - Improve performance by calculating gap length and offseting strips at once. Previously strips were offset by one frame. - Calculate gap from start frame. Previously gap was considered only inbetween strips. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9730 |
December 15, 2020, 20:41 (GMT) |
Small bug fix |
December 15, 2020, 20:38 (GMT) |
Sculpt: Elastic Transform |
December 15, 2020, 20:36 (GMT) |
support changing priorities |
December 15, 2020, 20:33 (GMT) |
Sculpt: lasso and box project gestures |
December 15, 2020, 20:31 (GMT) |
Fix crash selecting custom asset preview from maximized File Browser If Preferences > Interface > Temporary Editors > File Browser is set to "Maximized Area", "Load Custom Preview" in the Asset Browser would crash after selecting the file. 1e799dd26ec1e848 was important to get this issue fixed. This commit just ensures the file-list is recreated correctly after closing the temporary File Browser, so the custom preview operator can execute on valid context. |
December 15, 2020, 20:31 (GMT) |
Fix various issues with temporary, maximized File Browsers If Preferences > Interface > Temporary Editors > File Browser is set to "Maximized Area", opening a File Browser from a File or Asset Browser as regular editor would cause some issues. For example after closing the temporary File Browser, the regular browser would take over the file path and display settings from the temporary one. This is because they used to share the same area data. Some similar issues may have happend with temporary image editors. Now, this commit finally separates the space data of temporary maximized editors from the regular ones. So the editor data is entirely independent now, as it should be. |
December 15, 2020, 20:15 (GMT) |
Cleanup: Clang format |
December 15, 2020, 20:14 (GMT) |
Sculpt: Project gesture fairing deformation mode |
December 15, 2020, 20:09 (GMT) |
cleanup |
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Master Commits
MiikaHweb | 2003-2021