Blender Git Commit Log

All Blender Git commits.

Page: 1045 / 8462

December 15, 2020, 21:26 (GMT)
cleanup
December 15, 2020, 21:16 (GMT)
GPencil Array - Add option for uniform random scaling

This patch adds the option to make the random scaling from the grease pencil array modifier uniform.
The current settings allow a separate value for each of the 3 scaling axis. The modifier also creates different seed values for each axis so there is no way to keep the random scaling uniform.
This patch creates 1 random seed value and applies it to each of the scaling axis.

Here is a demonstration of the previous behavior and the new optional behavior.
{F9485973}
{F9485981}

{F9485798}

Reviewed By: #grease_pencil, antoniov, pepeland

Differential Revision: https://developer.blender.org/D9764
December 15, 2020, 21:13 (GMT)
Fix cloth sim artifacts on planes
December 15, 2020, 21:09 (GMT)
cleanup naming
December 15, 2020, 21:07 (GMT)
Fix debug build
December 15, 2020, 21:07 (GMT)
add more tests
December 15, 2020, 21:07 (GMT)
Sculpt: Cloth Deform target for transform
December 15, 2020, 20:56 (GMT)
USD importer: material assignment bug fix.

Added logic to avoid assigning material indices
to instanced meshes more than once.
December 15, 2020, 20:52 (GMT)
simplify naming
December 15, 2020, 20:51 (GMT)
cleanup
December 15, 2020, 20:49 (GMT)
VSE: Move remove gaps operator logic to module code

Logic was broken into finding gaps and ofsetting strips.
Functions were modified so they work on explicitly defined seqbase,
so they can be used as python API functions.

Functional changes:
- Improve performance by calculating gap length and offseting strips
at once. Previously strips were offset by one frame.
- Calculate gap from start frame. Previously gap was considered only
inbetween strips.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9730
December 15, 2020, 20:41 (GMT)
Small bug fix
December 15, 2020, 20:38 (GMT)
Sculpt: Elastic Transform
December 15, 2020, 20:36 (GMT)
support changing priorities
December 15, 2020, 20:33 (GMT)
Sculpt: lasso and box project gestures
December 15, 2020, 20:31 (GMT)
Fix crash selecting custom asset preview from maximized File Browser

If Preferences > Interface > Temporary Editors > File Browser is set to
"Maximized Area", "Load Custom Preview" in the Asset Browser would crash
after selecting the file.

1e799dd26ec1e848 was important to get this issue fixed. This commit just
ensures the file-list is recreated correctly after closing the temporary
File Browser, so the custom preview operator can execute on valid
context.
December 15, 2020, 20:31 (GMT)
Fix various issues with temporary, maximized File Browsers

If Preferences > Interface > Temporary Editors > File Browser is set to
"Maximized Area", opening a File Browser from a File or Asset Browser as
regular editor would cause some issues. For example after closing the
temporary File Browser, the regular browser would take over the file
path and display settings from the temporary one. This is because they
used to share the same area data.

Some similar issues may have happend with temporary image editors.

Now, this commit finally separates the space data of temporary maximized
editors from the regular ones. So the editor data is entirely
independent now, as it should be.
December 15, 2020, 20:15 (GMT)
Cleanup: Clang format
December 15, 2020, 20:14 (GMT)
Sculpt: Project gesture fairing deformation mode
December 15, 2020, 20:09 (GMT)
cleanup
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021