Blender Git Commit Log

All Blender Git commits.

Page: 1123 / 8462

November 12, 2020, 21:06 (GMT)
Cleanup: Clang Tidy
November 12, 2020, 21:04 (GMT)
Cleanup: Spelling

Also move some input extraction after the special case check.
November 12, 2020, 20:49 (GMT)
Geometry Nodes: Add method enums to mesh triangulate node

This commit adds the remaining "method" enums from the triangulate modifier.

Differential Revision: https://developer.blender.org/D9502
November 12, 2020, 20:19 (GMT)
Merge branch 'master' into geometry-nodes
November 12, 2020, 19:47 (GMT)
Geometry Nodes: Add null check for modifier property UI functions

An ID IDProperty exposed to the modifier (object, material, etc) does not
have min, max, etc. values, so they should not be required.
November 12, 2020, 19:30 (GMT)
Merge branch 'blender-v2.91-release'
November 12, 2020, 19:14 (GMT)
Fix T82607: crash cancelling Cycles render during adaptive subdivision update

Now that the Blender sync mechanism deletes nodes from the scene, we need to
ensure scene update is stopped before we do this.

Also add some more early out in scene geometry update to ensure we do not
continue working on incomplete geometry data, though that was not the cause of
this crash.
November 12, 2020, 18:52 (GMT)
Cleanup: remove accidentally committed merge files
November 12, 2020, 18:52 (GMT)
Cleanup: compiler warning
November 12, 2020, 18:48 (GMT)
Fix T82516: Cycles crash updateding animated volumes after NanoVDB

Two issues:
* Automatic deduplication of OpenVDB grid data was failing when Cycles had
already cleared the OpenVDB grid, causing an empty grid. Instead rely on
Blender return the same OpenVDB grid pointer when deduplication is possible.
* The volume bounds mesh was not properly cleared when the OpenVDB grid was
empty, causing a mismatch between mesh and voxel data.
November 12, 2020, 18:44 (GMT)
GPencil: Rename private variables

November 12, 2020, 18:42 (GMT)
GPencil: Some cleanup and rename of SVG exported code

Revision c43283d by Gaia Clary (master)
November 12, 2020, 18:27 (GMT)
fix: added missing float declarations
November 12, 2020, 17:19 (GMT)
Cleanup: Fix typo
Revision 923b314 by Gaia Clary (master)
November 12, 2020, 17:16 (GMT)
Test cases for vec_roll_to_mat3_normalized

The function vec_roll_to_mat3_normalized() basically has to handle 3 scenarios:

- When a bone is oriented along the negative Y axis
- When a bone is very close to the negative Y axis
- All other cases

The tests in the Differential make sure that all 3 situations are covered.

Reviewed By: sybren, mont29

Differential Revision: https://developer.blender.org/D9525
November 12, 2020, 17:16 (GMT)
Geometry Nodes: Add modifier disabled check
November 12, 2020, 16:41 (GMT)
cleanup and fixes for crashes when interacting in the viewport
November 12, 2020, 16:39 (GMT)
Fix empty Cycles render devices panel showing in preferences on macOS

There is no GPU rendering support on macOS, so showing the panel only adds
confusion. Also hide the panels in builds without Cycles.
November 12, 2020, 16:21 (GMT)
Merge branch 'master' into greasepencil-edit-curve
November 12, 2020, 16:12 (GMT)
GPencil: Fix comments and rename _pad2 to _pad
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021