Revision 956cf9a by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 12, 2020, 21:06 (GMT) |
Cleanup: Clang Tidy |
Revision c27095b by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 12, 2020, 21:04 (GMT) |
Cleanup: Spelling Also move some input extraction after the special case check. |
Revision 8ef8cb7 by Léo Depoix / Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 12, 2020, 20:49 (GMT) |
Geometry Nodes: Add method enums to mesh triangulate node This commit adds the remaining "method" enums from the triangulate modifier. Differential Revision: https://developer.blender.org/D9502 |
Revision 0f6bee8 by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 12, 2020, 20:19 (GMT) |
Merge branch 'master' into geometry-nodes |
Revision 3093f89 by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 12, 2020, 19:47 (GMT) |
Geometry Nodes: Add null check for modifier property UI functions An ID IDProperty exposed to the modifier (object, material, etc) does not have min, max, etc. values, so they should not be required. |
November 12, 2020, 19:30 (GMT) |
Merge branch 'blender-v2.91-release' |
November 12, 2020, 19:14 (GMT) |
Fix T82607: crash cancelling Cycles render during adaptive subdivision update Now that the Blender sync mechanism deletes nodes from the scene, we need to ensure scene update is stopped before we do this. Also add some more early out in scene geometry update to ensure we do not continue working on incomplete geometry data, though that was not the cause of this crash. |
November 12, 2020, 18:52 (GMT) |
Cleanup: remove accidentally committed merge files |
November 12, 2020, 18:52 (GMT) |
Cleanup: compiler warning |
November 12, 2020, 18:48 (GMT) |
Fix T82516: Cycles crash updateding animated volumes after NanoVDB Two issues: * Automatic deduplication of OpenVDB grid data was failing when Cycles had already cleared the OpenVDB grid, causing an empty grid. Instead rely on Blender return the same OpenVDB grid pointer when deduplication is possible. * The volume bounds mesh was not properly cleared when the OpenVDB grid was empty, causing a mismatch between mesh and voxel data. |
November 12, 2020, 18:44 (GMT) |
GPencil: Rename private variables |
November 12, 2020, 18:42 (GMT) |
GPencil: Some cleanup and rename of SVG exported code |
November 12, 2020, 18:27 (GMT) |
fix: added missing float declarations |
Revision f211030 by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 12, 2020, 17:19 (GMT) |
Cleanup: Fix typo |
November 12, 2020, 17:16 (GMT) |
Test cases for vec_roll_to_mat3_normalized The function vec_roll_to_mat3_normalized() basically has to handle 3 scenarios: - When a bone is oriented along the negative Y axis - When a bone is very close to the negative Y axis - All other cases The tests in the Differential make sure that all 3 situations are covered. Reviewed By: sybren, mont29 Differential Revision: https://developer.blender.org/D9525 |
Revision b277025 by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 12, 2020, 17:16 (GMT) |
Geometry Nodes: Add modifier disabled check |
November 12, 2020, 16:41 (GMT) |
cleanup and fixes for crashes when interacting in the viewport |
November 12, 2020, 16:39 (GMT) |
Fix empty Cycles render devices panel showing in preferences on macOS There is no GPU rendering support on macOS, so showing the panel only adds confusion. Also hide the panels in builds without Cycles. |
November 12, 2020, 16:21 (GMT) |
Merge branch 'master' into greasepencil-edit-curve |
November 12, 2020, 16:12 (GMT) |
GPencil: Fix comments and rename _pad2 to _pad |
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