August 26, 2020, 17:19 (GMT) |
Outliner: Use `shift` for restrict button child toggle The `ctrl` key was mapped to recursive bone selectable and visibility toggling. This changes the key to `shift` to be consistent with objects and collections. Also adds an explanation to the tooltip. Part of T77408 Differential Revision: https://developer.blender.org/D8650 |
August 26, 2020, 16:58 (GMT) |
Outliner: Left and right walk navigation Previously the left and right arrow keys would close and open the active tree element, but a subsequent key press would not select up or down the tree as is common in tree-based interfaces. Walking left and right now does a selection action after opening or closing the active tree item. For example, a right key press on a closed element will open it's subtree, and an additional right key press will select the first child element. A left key press anywhere in a subtree will first close the active element if it's subtree is expanded. Walking left again will select the parent element. Part of T77408 Differential Revision: https://developer.blender.org/D8650 |
August 26, 2020, 16:04 (GMT) |
Cleanup:Remove C++14 flags from extern/quadriflow The main CMakeLists.txt specifies C++17, quadriflow tries to add C++14 flags leading to the following warnings when building with MSVC Command line warning D9025 : overriding '/std:c++17' with '/std:c++14` This change removes the C++14 flags, and fixes a build error caused by the removal of `std::unary_function` in C++17 in the .obj loader (which isn't used by blender) Reviewed By: zeddb Differential Revision: https://developer.blender.org/D8720 |
August 26, 2020, 15:48 (GMT) |
August 26, 2020, 15:16 (GMT) |
Cleanup: Fix MSVC warning regarding flags in bullet For bullet we compile at /W0 for MSVC but we did not remove the standard /W3 flag. Leading to the following warning: Command line warning D9025 : overriding '/W3' with '/W0' This change removes the W3 flag for bullet to get rid of the warning. |
Revision 450f349 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) August 26, 2020, 14:54 (GMT) |
LineArt: Basic background task canceling. |
August 26, 2020, 14:27 (GMT) |
Fix T77900: File Browser in macOS fullscreen crashes When Blender is started in fullscreen mode from the command line, or if the fullscreen state is saved in the startup file, all temporary windows will also open in fullscreen mode. When closing the fullscreen File Browser, Blender would either crash or parent window becomes black. This does not happen if the Blender switches to full screen manually. `NSWindowCollectionBehaviorFullScreenPrimary` should be set for windows that can enter full-screen mode. Otherwise macOS will turn the wrong window into full-screen. Similar fix: rB4b39de677d20 Differential Revision: https://developer.blender.org/D8708 Reviewed by: Julian Eisel |
August 26, 2020, 14:24 (GMT) |
Property Search: Add comment explaining menu search limitation |
August 26, 2020, 13:44 (GMT) |
Clenaup: Refactor Sculpt gesture mask operators This refactors Box Mask and Lasso mask making both functions share the same code. After this change it should be easier to add new functionality, new gesture tools or implement new gesture modes. No functional changes. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8707 |
August 26, 2020, 13:33 (GMT) |
Merge branch 'master' into greasepencil-object |
August 26, 2020, 13:28 (GMT) |
Merge branch 'blender-v2.90-release' into master |
August 26, 2020, 13:20 (GMT) |
Fix T80098: Mesh deform doesn't update in edit mode Use BKE_mesh_wrapper API access to access mesh coordinates for modifier evaluation. Call BKE_mesh_wrapper_ensure_mdata when binding since it's a one off operation. Regression from deaff945d0b96. Reviewed by: @brecht Ref D8709 |
August 26, 2020, 13:05 (GMT) |
GPencil: Hide Boundary strokes in Render This change hides the boundary strokes used for closing filled areas in render mode (viewport and final render). Related to T80128 |
Revision ccef1c2 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) August 26, 2020, 12:58 (GMT) |
LineArt: Back-transform strokes to allow gp to sit at other positions. |
Revision 59c47ac by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) August 26, 2020, 12:36 (GMT) |
LineArt: Disable line art object viewport selection by default. |
Revision 54a7adb by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) August 26, 2020, 12:31 (GMT) |
LineArt: Prevent crash when using any sort of moving operators. |
Revision 856265b by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) August 26, 2020, 12:18 (GMT) |
Merge remote-tracking branch 'origin/master' into lanpr-under-gp |
August 26, 2020, 11:32 (GMT) |
GPencil: Fix Assert using fill tool With the new changes in the Draw Manager, GPU_depth_mask must be set to ON, before clear depth. |
August 26, 2020, 11:21 (GMT) |
Merge branch 'master' into newboolean |
August 26, 2020, 11:04 (GMT) |
Cleanup: remove G.debug_value check for old mesh-deform behavior Added in 2007, it doesn't seem useful to support alternate behavior. |
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