July 29, 2020, 19:00 (GMT) |
GPencil: Fix SVG export problem for active frame If the current frame was higher, the export was not done. |
July 29, 2020, 18:40 (GMT) |
More light tree volume tweaks |
July 29, 2020, 18:39 (GMT) |
Merge remote-tracking branch 'origin/soc-2020-info-editor' into soc-2020-info-editor |
July 29, 2020, 18:29 (GMT) |
GPencil: Check return value for SVG export |
July 29, 2020, 17:49 (GMT) |
Fix failing PLY test, update hash because metadata changed |
July 29, 2020, 17:34 (GMT) |
added gravity option and lattice subdiv |
July 29, 2020, 17:14 (GMT) |
Sculpt: Cloth Brush Soft Body Influence property This property adds constraints to the simulation using the initial location of the vertices, making it behave like a soft body. The strength of these constraints can be modified with the brush parameter. This makes some deformation modes more subtle and predictable, making it possible to use the cloth brush to add surface detail in a more controllable way without loosing completely the original shape of the mesh. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7845 |
July 29, 2020, 17:02 (GMT) |
Expose part of logging properties in preferences |
July 29, 2020, 16:22 (GMT) |
Merge branch 'blender-v2.90-release' |
July 29, 2020, 16:21 (GMT) |
Fix T79119: Hook modifier deformation not shown in edit mode. Missing temp `BKE_mesh_wrapper_ensure_mdata` hack for the Hook modifier... |
Revision d44a93f by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) July 29, 2020, 15:48 (GMT) |
LineArt: Memory optimizations by removing obsolete variables. |
July 29, 2020, 15:39 (GMT) |
Merge branch 'blender-v2.90-release' |
July 29, 2020, 15:36 (GMT) |
Fix T78285: Invalid thread safety in shrinkwrap modifier code. This uses mesh's runtime mutex for both `BKE_mesh_runtime_looptri_ensure` (was using its own global RW mutex before), and `BKE_mesh_wrapper_ensure_mdata` (was not protected at all before). This is more like a band-aid than a proper fix, as mentioned in the report proper fix would be for the modifier to request those data (the relevant BVHTree, which would implicitely also call the tow others) through flags, just like it does for regular CDData layers. But this is a much bigger refactor to be done outside of bugfix scope. Reviewed By: sergey Maniphest Tasks: T78285 Differential Revision: https://developer.blender.org/D8415 |
Revision 9a04768 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) July 29, 2020, 15:32 (GMT) |
LineArt: Removing more fields in render data structure to save memory. |
July 29, 2020, 15:22 (GMT) |
Merge branch 'blender-v2.90-release' |
July 29, 2020, 15:21 (GMT) |
Fix Cloth Brush global Sculpt gravity applied in the wrong falloff Previously, gravity was only applied in the real brush radius, not in the whole simulation radius. For most deformation modes, applying gravity to the entire simulation instead of just to the brush radius and scaled by the radius (like a regular sculpt brush) makes more sense. After this fix and with the cloth collisions patch applied, it is possible to do things like this with the cloth grab brush. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8406 |
July 29, 2020, 15:19 (GMT) |
Fix T79054: Crash with Cloth Brush and anchored stroke As the comment says, anchored stroke can't rely on the first stroke iteration for creating the simulation data. Probably lost in a cleanup. I also made that anchored stroke doesn't restore the mesh state in the cloth brush, so it can create the simulation effect. Reviewed By: sergey Maniphest Tasks: T79054 Differential Revision: https://developer.blender.org/D8348 |
July 29, 2020, 15:18 (GMT) |
Compositor: Fix node preview when input resolution is not known The final render will use scene resolution in this case. For example, when Color Input is plugger to preview and composite output nodes, final render will flood-fill the final image which is a size of scene resolution with this color. Before this fix the node preview was empty. After this fix the node preview will be flood-filled with the color. Fixes T78586 Differential Revision: https://developer.blender.org/D8263 |
July 29, 2020, 15:18 (GMT) |
Compositor: Fix calculation of preview resolution Were two issues: - Divider was calculated in integer domain, causing rounding issues in general case, and causing singularity in a corner case when input is smaller than the preview size. - The resolution was scaled down by 1 pixel for no obvious reason. |
Revision 59714f2 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) July 29, 2020, 14:58 (GMT) |
LineArt: Remove RenderTriangle::gc. This variable was never really used. |
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