July 1, 2020, 15:45 (GMT) |
Add flags for Stroke and for fill |
July 1, 2020, 15:43 (GMT) |
Make reports use CLOG for printing reports that can not be displayed This is useful for example for versioning reports, they will persist in info editor as log entry |
July 1, 2020, 15:35 (GMT) |
Property Search: Turn off search for add constraints buttons |
July 1, 2020, 15:25 (GMT) |
Merge branch 'asset-uuid--archived' into asset-engine--archived |
July 1, 2020, 15:19 (GMT) |
Basic holes running in Viewport and Render Pending of render layer by layer |
July 1, 2020, 15:16 (GMT) |
Cloth: use the original vertex positions to build internal springs. In order to ensure correct operation of the rest shape key feature, it's necessary to create a temporary copy of the mesh with rest vertex positions to run the BVH lookup on. If the rest shape key isn't used, there is no need for additional overhead. |
July 1, 2020, 15:13 (GMT) |
Merge branch 'master' into asset-uuid--archived |
July 1, 2020, 15:12 (GMT) |
Fix T78330: Duplicating parented objects does not preserve relationships. Caused by refactor of duplicate code in rBad6cccf058d0, we need to take into account the duplication of groups of objects here too... |
July 1, 2020, 15:11 (GMT) |
Merge branch 'master' into property-search-ui |
July 1, 2020, 14:55 (GMT) |
Join printf with report If this is user oriented message there is no need to print it in console. Report will be persistent in info editor. |
July 1, 2020, 14:48 (GMT) |
Fix same group name being duplicated. Prefix `r_` to values being modified in other functions. Reorder arguments in vertex group and material functions for consistency. |
July 1, 2020, 14:42 (GMT) |
Cloth: correctly use the rest shape to compute the initial pressure volume. Computing the original volume should use the rest positions of vertices, like is done for initializing other parts of the simulation like springs. Otherwise, features like rest shape key don't work correctly. |
July 1, 2020, 14:33 (GMT) |
Refactor versioning to use CLOG instead of printf |
July 1, 2020, 14:30 (GMT) |
Remove debug wrapper from log |
July 1, 2020, 14:05 (GMT) |
Fix missing GPU image free in background mode This is legacy code from before Eevee and Workbench rendering in background mode was supported. Avoid memory leak by only queueing GPU textures to be freed when we know they have been allocated. Differential Revision: https://developer.blender.org/D8172 |
July 1, 2020, 14:02 (GMT) |
GPencil: Add shortcut to toggle curve edit mode Its set to 'U' for testing. Can be changed later. |
July 1, 2020, 13:42 (GMT) |
Merge branch 'master' into soc-2020-info-editor # Conflicts: # source/blender/windowmanager/intern/wm_files.c |
July 1, 2020, 13:36 (GMT) |
Refactor readfile.c to use CLOG instead of printf |
July 1, 2020, 13:32 (GMT) |
Fix file-selector entering the directory on Ctrl-Click |
July 1, 2020, 13:15 (GMT) |
Change bmesh_boolean.c into a C++ file and start using PolyMesh interface. Also, use BLI_math_mpq.hh everywhere instead of gmpxx.h. |
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Master Commits
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