June 24, 2020, 16:38 (GMT) |
Fluid: Use OpenVDB as the default cache format for liquids too With the updated OpenVDB setup, it is now perfectly fine to use OpenVDB for liquid domains. |
June 24, 2020, 16:36 (GMT) |
Fluid: Fix OpenVDB compiler warnings Kudos to brecht for noticing the issue |
June 24, 2020, 16:01 (GMT) |
Fix T78213: Windows 10 Build Errors: Extern_Manaflow error messages Kudos to LazyDodo for figuring this out |
June 24, 2020, 15:50 (GMT) |
UI: Add Free Handle Types to CurveProfile Widget Under the hood the CurveProfile widget (used for bevel custom profiles) uses a bezier curve, but right now though it only supports two of the bezier curve handle types, vector and auto. This patch adds support for free handles and adds all of the logic for editing them. This is the first step to the ability to import and export curve objects in the widget. There's some code cleanup in curveprofile.c. Movement for handles and control points is abstracted to functions there rather than happening in interface_handlers.c. An "Apply Preset" button is also added, which solves a confusing issue where you apply a preset, then change the number of samples and the preset doesn't change. The button makes it clear that the preset needs to be reapplied. Reviewed By: Severin Differential Revision: https://developer.blender.org/D6470 |
June 24, 2020, 15:44 (GMT) |
Fix T67319 DRW: Large objects gets incorrectly culled To avoid this we just bypass culling if the object is too big to avoid float precision issues. |
June 24, 2020, 15:29 (GMT) |
Fix artifact in Clay Strips when producing large deformations The clay strips brush tip tests distances against a cube with beveled Z aligned edges. This cube was positioned with its center in the surface of the mesh, so when producing large deformation, some vertices that should be deformed were positioned further than the cube's Z dimension, so they were left behind, producing artifacts. This displaces and deforms the local space to position the brush tip cube (now a prism) towards the deformation direction, so more vertices can be included, removing most of these artifacts. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8004 |
June 24, 2020, 15:28 (GMT) |
Fix Surface Smooth not taking the sculpt mask into account The sculpt mask was hardcoded to 0.0 Reviewed By: sergey Differential Revision: https://developer.blender.org/D8071 |
June 24, 2020, 15:27 (GMT) |
Fix T78188: Sculpt mask glitching after using sculpt vertex colors The face sets color copy to the GPU was done outside of the loop, probably after a merge error in a rebase. Also, the default color was initialized using the wrong type. Reviewed By: sergey Maniphest Tasks: T78188 Differential Revision: https://developer.blender.org/D8106 |
June 24, 2020, 15:27 (GMT) |
Fix T78192: Draw Face Sets tool not updating the viewport color The draw face set tool always needs to redraw the nodes, but it only needs the full update when in smooth mode because it moves the vertices. Reviewed By: sergey Maniphest Tasks: T78192 Differential Revision: https://developer.blender.org/D8108 |
June 24, 2020, 15:25 (GMT) |
Cleanup: compiler warnings |
June 24, 2020, 15:22 (GMT) |
Fix T78073 EEVEE: new motion blur and overscan produce wrong render This was caused by the override viewport size not being maintained after DRW_cache_restart(). Also this fixes issue with the inv_size not being updated correctly. |
June 24, 2020, 14:53 (GMT) |
Fix T78080: group node has incorrect sockets after changing group It was only checking for the identifier, but the type has to be equivalent as well. Reviewers: mano-wii, brecht Differential Revision: https://developer.blender.org/D8101 |
June 24, 2020, 14:32 (GMT) |
June 24, 2020, 14:18 (GMT) |
June 24, 2020, 14:07 (GMT) |
Fluid: Improved OpenVDB support for fluid caches This commit makes uses of the new OpenVDB IO in Mantaflow (introduced in 781f783a66ac). From now on, fluid cache files in OpenVDB format will contain a list of grids per frame (before: one .vdb file per grid per frame). Besides regular grids, particle systems are also stored using OpenVDBs PointGrid data structures. All older cache formats will remain fully functional: - Uni caches (.uni) files are still available from the UI and can be used as before - Raw caches (.raw) are no longer available from the UI, but loading them is still possible - Old OpenVDB caches (one .vdb per grid) can no longer be baked either, but loading them is still possible. It is also no longer possible to choose file formats for 'Noise' and 'Particles'. Instead there are now options to set the file format for 'Volumetric' and for 'Mesh' data. Known issues (planned to be resolved soon): - OpenVDB files are currently not taking into consideration the clipping value (FluidDomainSettings). Empty cells are therefore being written too. Depending on the scene, this can make file sizes unnecessarily large. - Domains are not being exported at their world position. Instead they are always clipped to the origin. |
June 24, 2020, 14:07 (GMT) |
Fluid: Updated Mantaflow source with latest OpenVDB changes This updated set of Mantaflow files includes the improved OpenVDB file IO. With this update it is finally possible to store multiple grids per file. It is also possible to save particle systems and particle data to OpenVDB files. |
June 24, 2020, 14:02 (GMT) |
Merge branch 'master' into greasepencil-edit-curve |
June 24, 2020, 14:01 (GMT) |
Merge branch 'master' into greasepencil-object |
June 24, 2020, 14:01 (GMT) |
Cleanup: fix typo in denoiser menu |
June 24, 2020, 14:01 (GMT) |
GPencil: Spread the point os sampled points |
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