May 22, 2020, 15:39 (GMT) |
Fix T76974: Shear Tool Misses Orientation |
May 22, 2020, 15:39 (GMT) |
Transform: refactoring - unify constraint and default orientation |
May 22, 2020, 15:21 (GMT) |
Merge branch 'blender-v2.83-release' |
May 22, 2020, 15:16 (GMT) |
Fix T76960: fluid baking operators not working with pinned object Maniphest Tasks: T76960 Differential Revision: https://developer.blender.org/D7819 |
May 22, 2020, 13:41 (GMT) |
RNA: Make enum properties compatible with raw access. This will allow to use foreach_get/set on enums of RNA collection items, which can save a lot of time in some cases (see incoming FBX updates). |
May 22, 2020, 13:25 (GMT) |
Merge branch 'master' into greasepencil-object |
May 22, 2020, 13:09 (GMT) |
Fix T73115: In Front Drawing Bone Envelope Distance The in front drawing was not supported for transparent part of the armature. This patch adds a second transparent pass for drawing in front. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7763 |
May 22, 2020, 12:42 (GMT) |
Merge branch 'blender-v2.83-release' |
May 22, 2020, 12:20 (GMT) |
Merge branch 'blender-v2.83-release' |
May 22, 2020, 12:18 (GMT) |
UV: remove "UV Local View" for UV editing This feature was added when Blender used tex-face (per-face images), but doesn't make as much sense since this was removed. Removing this from UV edit-mode as this wasn't working in any of the 2.8x releases, causing UV's to be visible but unselectable. Resolves issue raised in T76958. |
May 22, 2020, 12:11 (GMT) |
Fix T73726: Workbench Closest Interpolation Artifacts All textures in workbench are using linear interpolation. The fragment shader modifies the uv coordinates to sample always in the center of a texel. In rare conditions the GPU could sample an incorrect value due to rounding errors making some rendering artifacts. This patch skips the interpolation in the fragment shader to remove these render artifacts. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7816 |
May 22, 2020, 11:41 (GMT) |
Revert "UI: Remove duplicate Mark/Clear Seam entries from Edge menus" Seams are widely used outside UV context so it's okay to duplicate entries. Based on community feedback, thanks! This reverts commit fc62a3366c3264466b57e0d19b8d2970a1ad1a60. |
May 22, 2020, 11:36 (GMT) |
Merge branch 'blender-v2.83-release' |
May 22, 2020, 11:31 (GMT) |
Fix (unreported): prefetching wastes resources when end frame is reached This bug is not really visible for user. When end frame is reached by prefetching thread, it doesn't stop and keeps on getting images from cache. Add chech for this situation and simplify logic involved in suspending, so it's easier to read. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7757 |
May 22, 2020, 11:05 (GMT) |
Fix (unreported): Don't restart prefetching during rendering. Prefetching is stopped in BKE_sequencer_cache_cleanup, but is restarted quickly. Prefetching has negative effect on performance while rendering. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7751 |
May 22, 2020, 10:59 (GMT) |
Fix T76774: Crash on prefetching sequences from another scene. When rendering another scene, caching in disabled by setting local_context.skip_cache = true. Precondition checking for this flag was missing in BKE_sequencer_cache_get and it wasn't first thing to check in BKE_sequencer_cache_put. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7750 |
May 22, 2020, 08:12 (GMT) |
Cleanup: only use nullptr in USD exporter This removes all use of `NULL` from the USD Exporter, also when calling into C code. No functional changes. |
May 22, 2020, 08:09 (GMT) |
Wayland: support key repeat |
May 22, 2020, 08:08 (GMT) |
GHOST: fix GHOST_System::getMilliSeconds() This wasn't returning milliseconds, causing problems with key repeat. |
May 22, 2020, 06:47 (GMT) |
Fix missing header building with wayland |
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