Blender Git Commit Log

All Blender Git commits.

Page: 1644 / 8462

May 14, 2020, 14:46 (GMT)
EEVEE: Make lit_surface_vert.glsl usable for depth pass
May 14, 2020, 14:46 (GMT)
EEVEE: Use alpha hash shader for alpha clip material

This reduces the number of shader combination. We use the nodetree material
output node shader code to do the alpha comparison.
May 14, 2020, 14:46 (GMT)
DRW: Expose DRW_shgroup_add_material_resources for better flexibility
May 14, 2020, 14:46 (GMT)
DRW: Add pass chaining and instances

Instancing will draw the same shgroups but with the instancer pass' state.

Chaining (linking) will render multiple passes by just calling DRW_draw_pass
on the first one.
May 14, 2020, 14:46 (GMT)
DRW: Add texture ref persist, block ref and block ref persist uniforms
May 14, 2020, 14:46 (GMT)
GPUMaterial: Expose shader getter
May 14, 2020, 14:33 (GMT)
Merge branch 'master' into greasepencil-object
Revision fa23e31 by Antonio Vazquez (master)
May 14, 2020, 14:32 (GMT)
Merge branch 'blender-v2.83-release'
Revision e585257 by Antonio Vazquez (master)
May 14, 2020, 14:31 (GMT)
GPencil: Changes in 2D template

Differential Revision: https://developer.blender.org/D7619

May 14, 2020, 14:23 (GMT)
Merge branch 'blender-v2.83-release'
May 14, 2020, 14:22 (GMT)
Fix T76150: Viewport Axes not toggling correctly when 'Floor' and 'Grid' are turned off

Fix T76150
While comparing with the deleted file [1] in the commit [2], saw this
little addition which most probably was added for optimisation.
Removing it fixes the behaviour too.

To test:
- In Viewport Overlays > Guides, uncheck both Grid & Floor.
- Try toggling all three axes individually.
- Z just sticks. X cannot be shown without Y enabled.

[1] https://developer.blender.org/diffusion/B/change/master/source/blender/draw/modes/object_mode.c;9516921c05bd9fee5c94942eb8e38f47ba7e4351
[2] {rB9516921c05bd9fee5c94942eb8e38f47ba7e4351}

Reviewed By: fclem

Maniphest Tasks: T76150

Differential Revision: https://developer.blender.org/D7568
May 14, 2020, 14:16 (GMT)
UI: Fix Unreported missing background for azone arrow

This was caused by the sRGB viewport changes. The fix is to modify the
alpha values manually. The shader was also missing a srgb fix.
May 14, 2020, 14:16 (GMT)
Fix T76413 Gizmos: Trackball's preselection highlighting is too bright

This was caused by the sRGB viewport changes. The fix is to modify the
alpha values manually.
May 14, 2020, 14:16 (GMT)
Fix T76126 Overlay: Glitch when hiding Nurb vertices
May 14, 2020, 14:07 (GMT)
Fix --debug-cycles printing CUDA devices twice

Reuse the CUDA devices list for Optix device detection.
Revision fc4f257 by Antonio Vazquez (master)
May 14, 2020, 13:57 (GMT)
GPencil: Remove creation of Tint brush in versioning code

This is not required.
May 14, 2020, 13:44 (GMT)
Clip Editor: Fix camera error curve drawing

It didn't work correctly when there in no continuously solved camera
segment (aka there is a single isolated frame with solved camera).

Basically, don't start drawing curve segment until it's known there
is enough points for at least one segment.

On user level it seemed to be fine, but it was assert failure in
debug builds.
May 14, 2020, 13:09 (GMT)
Cleanup: Remove unused variable
May 14, 2020, 13:07 (GMT)
Fix compile error on GCC
May 14, 2020, 12:30 (GMT)
Merge branch 'blender-v2.83-release'
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021