May 14, 2020, 14:46 (GMT) |
EEVEE: Make lit_surface_vert.glsl usable for depth pass |
May 14, 2020, 14:46 (GMT) |
EEVEE: Use alpha hash shader for alpha clip material This reduces the number of shader combination. We use the nodetree material output node shader code to do the alpha comparison. |
May 14, 2020, 14:46 (GMT) |
DRW: Expose DRW_shgroup_add_material_resources for better flexibility |
May 14, 2020, 14:46 (GMT) |
DRW: Add pass chaining and instances Instancing will draw the same shgroups but with the instancer pass' state. Chaining (linking) will render multiple passes by just calling DRW_draw_pass on the first one. |
May 14, 2020, 14:46 (GMT) |
DRW: Add texture ref persist, block ref and block ref persist uniforms |
May 14, 2020, 14:46 (GMT) |
GPUMaterial: Expose shader getter |
May 14, 2020, 14:33 (GMT) |
Merge branch 'master' into greasepencil-object |
May 14, 2020, 14:32 (GMT) |
Merge branch 'blender-v2.83-release' |
May 14, 2020, 14:31 (GMT) |
May 14, 2020, 14:23 (GMT) |
Merge branch 'blender-v2.83-release' |
May 14, 2020, 14:22 (GMT) |
Fix T76150: Viewport Axes not toggling correctly when 'Floor' and 'Grid' are turned off Fix T76150 While comparing with the deleted file [1] in the commit [2], saw this little addition which most probably was added for optimisation. Removing it fixes the behaviour too. To test: - In Viewport Overlays > Guides, uncheck both Grid & Floor. - Try toggling all three axes individually. - Z just sticks. X cannot be shown without Y enabled. [1] https://developer.blender.org/diffusion/B/change/master/source/blender/draw/modes/object_mode.c;9516921c05bd9fee5c94942eb8e38f47ba7e4351 [2] {rB9516921c05bd9fee5c94942eb8e38f47ba7e4351} Reviewed By: fclem Maniphest Tasks: T76150 Differential Revision: https://developer.blender.org/D7568 |
May 14, 2020, 14:16 (GMT) |
UI: Fix Unreported missing background for azone arrow This was caused by the sRGB viewport changes. The fix is to modify the alpha values manually. The shader was also missing a srgb fix. |
May 14, 2020, 14:16 (GMT) |
Fix T76413 Gizmos: Trackball's preselection highlighting is too bright This was caused by the sRGB viewport changes. The fix is to modify the alpha values manually. |
May 14, 2020, 14:16 (GMT) |
Fix T76126 Overlay: Glitch when hiding Nurb vertices |
May 14, 2020, 14:07 (GMT) |
Fix --debug-cycles printing CUDA devices twice Reuse the CUDA devices list for Optix device detection. |
May 14, 2020, 13:57 (GMT) |
GPencil: Remove creation of Tint brush in versioning code This is not required. |
May 14, 2020, 13:44 (GMT) |
Clip Editor: Fix camera error curve drawing It didn't work correctly when there in no continuously solved camera segment (aka there is a single isolated frame with solved camera). Basically, don't start drawing curve segment until it's known there is enough points for at least one segment. On user level it seemed to be fine, but it was assert failure in debug builds. |
May 14, 2020, 13:09 (GMT) |
Cleanup: Remove unused variable |
May 14, 2020, 13:07 (GMT) |
Fix compile error on GCC |
May 14, 2020, 12:30 (GMT) |
Merge branch 'blender-v2.83-release' |
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Master Commits
MiikaHweb | 2003-2021