April 29, 2020, 23:12 (GMT) |
Revert unrelated change |
April 29, 2020, 23:11 (GMT) |
Fix comment |
April 29, 2020, 21:34 (GMT) |
Merge branch 'master' into panel-list-patch |
April 29, 2020, 21:03 (GMT) |
Array: Avoid redundant label |
April 29, 2020, 19:38 (GMT) |
Merge branch 'blender-v2.83-release' |
April 29, 2020, 19:35 (GMT) |
ShaderFX UI Panels |
April 29, 2020, 19:35 (GMT) |
Readfile: debug check all IDs are properly linked at the end. Should prevent issue fixed by previous commit to happen again (since read code, especially in undo case, is not really straight forward to follow anymore). |
April 29, 2020, 19:35 (GMT) |
Gpencil modifier: copy expand flag |
April 29, 2020, 17:25 (GMT) |
Fix T76225: Cycles View layer filters are grayed out while still working Mistake in rB7fc60bff14a6. Maniphest Tasks: T76225 Differential Revision: https://developer.blender.org/D7566 |
April 29, 2020, 16:11 (GMT) |
Fix T76155: 'Object lost data' on copy-pasting with new undo code. |
April 29, 2020, 15:17 (GMT) |
Windows: Fix RelWithDebInfo missing symbol information issue introduced in rB55a2682348df94d0ff2f57d786b7a557312d0345 |
April 29, 2020, 15:16 (GMT) |
More tweaking to the collision reponse. |
April 29, 2020, 15:15 (GMT) |
Fix location of gpencil color mode selector |
April 29, 2020, 15:12 (GMT) |
April 29, 2020, 14:39 (GMT) |
Tracking: Implement Nuke/Natron distortion model Neither Nuke nor Natron support OpenCV's radial distortion model which makes it impossible to have any kind of interoperability. The new model is available under the distortion model menu in Lens settings. Differential Revision: https://developer.blender.org/D7484 |
April 29, 2020, 14:25 (GMT) |
Fix Python bz2 module failing to import on older macOS versions Found by failing bundled modules test. The bz2 library was compiled without proper minimum SDK version flags. |
April 29, 2020, 12:56 (GMT) |
Fix T71334: top part of render window disappears on repeated renders |
April 29, 2020, 11:53 (GMT) |
VR: Reset pose offsets when changing base pose The offsets are applied after toggling positional tracking off, so that the view does not jump at that moment. But when changing the base pose, keeping that offset doesn't make sense. Especially with landmarks, which are supposed to give precise positions/rotations to jump to. For that part the VR Scene Inspection Add-on will need a little adjustment though. Also exposes an explicit function to the Python API to reset the offsets, to be used by the Add-on. This is mostly untested since I don't have access to an HMD currently. |
April 29, 2020, 11:07 (GMT) |
Transform Orientation Refactor - Use `t->spacemtx` as the orientation matrix instead `t->orient_matrix`. - Unify constraint behavior between modal and non-modal. - Simplify code to remove old workarounds and rearrange struct members. This fix T66142 since the actual `orient_type` (in the case `V3D_ORIENT_NORMAL`) is used during Redo instead of always using `V3D_ORIENT_CUSTOM_MATRIX`). Differential Revision: https://developer.blender.org/D7469 |
April 29, 2020, 09:44 (GMT) |
Merge branch 'blender-v2.83-release' |
|
|
|


Master Commits
MiikaHweb | 2003-2021