Blender Git Commit Log

All Blender Git commits.

Page: 1678 / 8462

April 29, 2020, 23:12 (GMT)
Revert unrelated change
April 29, 2020, 23:11 (GMT)
Fix comment
April 29, 2020, 21:34 (GMT)
Merge branch 'master' into panel-list-patch
April 29, 2020, 21:03 (GMT)
Array: Avoid redundant label
April 29, 2020, 19:38 (GMT)
Merge branch 'blender-v2.83-release'
April 29, 2020, 19:35 (GMT)
ShaderFX UI Panels
April 29, 2020, 19:35 (GMT)
Readfile: debug check all IDs are properly linked at the end.

Should prevent issue fixed by previous commit to happen again (since
read code, especially in undo case, is not really straight forward to
follow anymore).
April 29, 2020, 19:35 (GMT)
Gpencil modifier: copy expand flag
April 29, 2020, 17:25 (GMT)
Fix T76225: Cycles View layer filters are grayed out while still working

Mistake in rB7fc60bff14a6.

Maniphest Tasks: T76225

Differential Revision: https://developer.blender.org/D7566
April 29, 2020, 16:11 (GMT)
Fix T76155: 'Object lost data' on copy-pasting with new undo code.
April 29, 2020, 15:17 (GMT)
Windows: Fix RelWithDebInfo missing symbol information

issue introduced in rB55a2682348df94d0ff2f57d786b7a557312d0345
April 29, 2020, 15:16 (GMT)
More tweaking to the collision reponse.
April 29, 2020, 15:15 (GMT)
Fix location of gpencil color mode selector
April 29, 2020, 15:12 (GMT)
Fix crash with Orbit Around Selection

Missing check of `NULL` `op` introduced in rBc57e4418bb85.
April 29, 2020, 14:39 (GMT)
Tracking: Implement Nuke/Natron distortion model

Neither Nuke nor Natron support OpenCV's radial distortion model
which makes it impossible to have any kind of interoperability.

The new model is available under the distortion model menu in Lens
settings.

Differential Revision: https://developer.blender.org/D7484
April 29, 2020, 14:25 (GMT)
Fix Python bz2 module failing to import on older macOS versions

Found by failing bundled modules test. The bz2 library was compiled without
proper minimum SDK version flags.
April 29, 2020, 12:56 (GMT)
Fix T71334: top part of render window disappears on repeated renders
April 29, 2020, 11:53 (GMT)
VR: Reset pose offsets when changing base pose

The offsets are applied after toggling positional tracking off, so that
the view does not jump at that moment. But when changing the base pose,
keeping that offset doesn't make sense. Especially with landmarks, which
are supposed to give precise positions/rotations to jump to. For that
part the VR Scene Inspection Add-on will need a little adjustment
though.

Also exposes an explicit function to the Python API to reset the
offsets, to be used by the Add-on.

This is mostly untested since I don't have access to an HMD currently.
April 29, 2020, 11:07 (GMT)
Transform Orientation Refactor

- Use `t->spacemtx` as the orientation matrix instead `t->orient_matrix`.
- Unify constraint behavior between modal and non-modal.
- Simplify code to remove old workarounds and rearrange struct members.

This fix T66142 since the actual `orient_type` (in the case
`V3D_ORIENT_NORMAL`) is used during Redo instead of always using
`V3D_ORIENT_CUSTOM_MATRIX`).

Differential Revision: https://developer.blender.org/D7469
April 29, 2020, 09:44 (GMT)
Merge branch 'blender-v2.83-release'
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021